TwoSix
Everyone's literal second-favorite poster
For sure. I mean, the "auto-hit", damage only attack rule isn't new; Into the Odd was exploring that design space as an OSR game ten years ago. And I imagine a low damage roll getting deflected into 0 damage/no effect is just as irritating as rolling a 2 on your attack die in D&D.For D&D I'd agree with you... it's baked into the game.
But the new MCDM game they are making actually has removed the attack roll altogether for precisely the reason you say-- it "feels better" in their opinion to feel like you haven't wasted your turn. So every attack hits and its the damage roll that determines just how potent or impotent you were.
Granted... I'll be curious to see if the "bad damage roll" merely supplants the "missed attack roll" as feeling as though a player has wasted their turn... but we won't get a sense of that until the game gets released.