overgeeked
Open-World Sandbox
It's made perfectly clear in DCC RPG.DCC, like most old-school-like systems, somewhat relies on - and expects - the DM to do some kitbashing and revision. This probably needs to be made more clear in the books, though.
It's made perfectly clear in DCC RPG.DCC, like most old-school-like systems, somewhat relies on - and expects - the DM to do some kitbashing and revision. This probably needs to be made more clear in the books, though.
I think it depends. A lot of times, yes. There are fierce arguments in the OSR community, with some believing games can only be OSR if hey are clones of classic D&D, others that they must be clones of old games, not necessarily D&D and others looking at these games more as a mindset.@Arilyn so it's more in the mentality of running the games and the adventures themselves that are modern than the systems?
I've found that I really liked the way Forbidden Lands merged OSR feel and more modern system design.
It does. A mob of people who have never been in anything tougher than Market Day fisticuffs, armed with wood axes and brush hooks, going against people who have experienced violence before, are not going to win. They'll break and run, or be slaughtered. Most likely a mix of both.Or will they?
Does it take making all potential foes that much more powerful than ordinary villagers to make a system 'decent'?
I'm not. I mean it might be moreso than old school games.Are people really saying 5E is balanced? With a straight face? Wow.
I'll give it a peek, thx.Runehammer published "5e Hard Mode." I haven't read it myself, but maybe that would appeal to you? It's suppose to have stripped down the rules and make 5e dangerous.
Not sure what you think you will get out of discussing from this angle.It does. A mob of people who have never been in anything tougher than Market Day fisticuffs, armed with wood axes and brush hooks, going against people who have experienced violence before, are not going to win. They'll break and run, or be slaughtered. Most likely a mix of both.
Yes this is what I'm talking about. Modern games put a lot of focus on the self.Right. That’s a big part of it. Self-centered focus on me the player and my character instead of the group, the campaign, the world, or the game. “I am the star” not even “we are the stars”.
We kind of guessed. Thank you.Agreed. I had a bad experience and had some holdover gripes from that game when I made the OP. While I don't want to tell anyone they're having "badwrongfun" I can say that the experience I had with the the funnel at the con game was badly run and poorly implemented.
Yep.I also think DCC's general ethos and tone fits this perfectly. You can play heroic adventure stories with DCC, but what it's embracing by default is something meaner and greedier, which I fully respect. It's not the sort of thing I gravitate toward as a GM, but I'd kill to play in at some point.