J.Quondam
CR 1/8
I vote that it's all okay. (*)
From a technical perspective, if you can get the AI to reliably do what you intend it to do in your (C)RPG, then do it. It might not be to my taste personally, but I can't immediately think of anything that is a red line for me.
As for how I'd personally use AI in gaming, that is probably limited to GM aids, like on-the-fly NPC portraits, random encounters, and the like (stuff that random tables do now but without the rolling). I might also be interested in rogue-like CRPGs incorporating AI elements, too, especially to make the play unpredictable and weird. ETA: Another thing that would be interesting (at least in the "interesting times" sense) is AI players, for when you want to DM but don't have a group, especially for first pass q'n'd playtesting, running henchmen, etc.
(*) HOWEVER.... Like many others, my position assumes the AI is trained ethically; and that legal, economic, security, and energy issues are more or less resolved. I generally don't approve of AI in (commercial) gaming uses if training is infringing, or if it replaces more creators than it empowers. I'm also assuming AI as it exists today. But of course, there could be unforeseen tech developments that might make it more or less acceptable for a variety of reasons.
From a technical perspective, if you can get the AI to reliably do what you intend it to do in your (C)RPG, then do it. It might not be to my taste personally, but I can't immediately think of anything that is a red line for me.
As for how I'd personally use AI in gaming, that is probably limited to GM aids, like on-the-fly NPC portraits, random encounters, and the like (stuff that random tables do now but without the rolling). I might also be interested in rogue-like CRPGs incorporating AI elements, too, especially to make the play unpredictable and weird. ETA: Another thing that would be interesting (at least in the "interesting times" sense) is AI players, for when you want to DM but don't have a group, especially for first pass q'n'd playtesting, running henchmen, etc.
(*) HOWEVER.... Like many others, my position assumes the AI is trained ethically; and that legal, economic, security, and energy issues are more or less resolved. I generally don't approve of AI in (commercial) gaming uses if training is infringing, or if it replaces more creators than it empowers. I'm also assuming AI as it exists today. But of course, there could be unforeseen tech developments that might make it more or less acceptable for a variety of reasons.
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