Exactly. I think we agreed as a table to cut 5-10% off the top of all incoming treasure so we could collectively handwave all the upkeep, rations, ammo, etc.
Absolutely. That's why I vastly prefer old-school combat. It's something dangerous that could go either way unless you drastically put things in your favor, and once you do...there's no point actually rolling. Win the fight before the dice are rolled. Mindlessly charging in and always winning is the epitome of boring to me.
I've just been trying to do this on my side of the screen. I've given the players very little gold. I think all in, as a party of level 3 adventurers they would struggle to pull together 30 gold. With that said, I'm not making them track food, or ammo. They've had to pay for a few inn rooms, but that was more so I could give them the choice of private lodgings at a higher cost, or a dormitory style bunk where they might save a few coins and overhear some juicy rumors.
Trash combats. IE, the kind of fights that 5E's "adventuring day" design pushes you towards* (1d6+2 goblins in the first room, a wight in the second room, all before the big goblin boss in the third room).
I would rather have one big fight that can be loud and crazy, with the volume cranked to 11.
*I hear the keyboards clacking now - the problem doesn't really rear its head until the latter-half of Tier 2, and yes, I'm sure better DMs can do one big fight at later levels, but that's just like, your opinion man.
Yeah, I really have no idea how someone could fit what, like 6 fights into a single day? I can only imagine stretching a single in-game day over several sessions, which just sounds like a mess. Having to track spell slots and what not over potentially weeks of real life breaks sounds really annoying.
I find that in a typical 4 hour session I like one smaller fight, and one big fight. This way the PCs have to make choices about using their skills, and those that benefit from short rests get a chance to use one.
When other players are impatient with the odd little interests of PCs that aren’t theirs. I’m very sorry that anything that isn’t directly “adventuring” bores you, Jimothy, but everyone else is having fun so maybe chill out.
Yeah.. I've certainly been on both sides of this issue as a player before. Playing with a DM that favors a specific player, so you seem to spend a lot of time watching them roleplay out their personal story line. But at the same time I've also been in a group with a player who's attention span for anything non-combat related was perhaps 90 seconds, so even trying to RP with key NPCs to get story related information could quickly bore them.
As a new DM I'm trying very hard to keep an eye on my players and try to keep any one of them from getting too disconnected. Our session this weekend is shaping up to likely be a very RP intensive one and I'm nervous about it. Luckily my players are really good as far as their desire to work as a team goes.
The Tiffany Problem used against the PCs.
That is, when someone’s false idea of accuracy in some context threatens the fun of other players because “people can’t do that” or “Tiffany is too modern a name”.
This is really funny. I've never heard of anyone put this into words. I have a lot of newer players in my group so as we rolled up characters during our first session and names like Barb, Willy, Randy, and Beans were all thrown out, a small part inside of me was like "WTF.. Your silly level one sorceress is going to eventually be a super powerful mage! Do you really want her to be named BARB?!" But I decided to let it go and I'm glad I did. I wonder if Tim the Enchanter from the Holy Grail was actually a silly named sorcerer in some game John Cleese was playing.