OSR Dragonslayer RPG truly delivers.

"Slightly different" is of course subjective, but on further passthroughs I think you'll find lots of hidden tweaks that really make it "more different" than the other clones out there right now.

For me, that visceral flavor comes from the art:
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But what exactly were you hoping for? Maybe I can recommend a better game for you? :)
I'm not looking for anything in particular other then to see cool things I haven't seen already. I'm pretty well-versed in games and have different games to fit different moods. RIght now, my preferred OSR games are in the Into the Odd family, specifically Mythic Bastionland. I'm not so much interested in tweaks as compared to bold new designs.
 

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They put in the work for their doctorates...

As someone with a Ph.D. who has worked in academia for a couple decades in the US, it feels like a Ph.D. holder's Dr. is generally only used:
  • In the context of their research area or their employment. And even then, where I'm at, we don't use it with colleagues unless its something like a salutation in a formal communication where Mr./Mrs./Ms./Miss/Mx. would be used for others, using it when introducing someone who is, or if undergraduates are around - and it's often Prof./Director/Dean/whatever in those cases anyway.
  • Whenever Mr./Mrs./Ms./Miss/Mx. would be used in an introduction out in public or in a letter or the like. Although I wouldn't correct someone unless they were trying to be an expletive.
While it might appear in the "about the author" on the inside of the dust-jacket or back-cover of a book in my subject area if I wrote one, I wouldn't use it anywhere in a book about my hobby. And if everyone else is being introduced by just <first name> or <first name last name> it would feel really strange to have it used.

It feels like medical doctors (MD/OD) use theirs more. But it also feels like that's what you get if you are the kind who should be answering the call when someone asks "Is there a Doctor on the plane?!?" (Although I wonder if it's risky to exclude an NP when calling out for help. What's the general term for medically trained and competent person? Would everyone qualified answer if a shout went out for a Medic?)

Finally, I note that most lawyers are JDs, pharmacists are PharmDs, physical therapists are DPTs, etc... Do they typically use their D?
 
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@Cadence
Agreed. And just wanted to reiterate that Greg didn't put his title in Dragonslayer. I used it because where I work (engineer) it's pretty normal to use the title unless that person says otherwise (which they almost always do).
 

I'm not looking for anything in particular other then to see cool things I haven't seen already. I'm pretty well-versed in games and have different games to fit different moods. RIght now, my preferred OSR games are in the Into the Odd family, specifically Mythic Bastionland. I'm not so much interested in tweaks as compared to bold new designs.
Oh cool! I don't think I've read Bastionland yet, but really enjoyed Into the Odd, so will give it a look through at some point.

Have you checked out Hackmaster 5E? Talk about buckets and buckets of genius mechanics...
 

Oh cool! I don't think I've read Bastionland yet, but really enjoyed Into the Odd, so will give it a look through at some point.

Have you checked out Hackmaster 5E? Talk about buckets and buckets of genius mechanics...
Hackmaster is interesting! I haven't read through it in a while, however. I very much enjoy picking mechanics from other games and mixing-and-matching them to see what happens, to fuel my own design, so this encourages me to review the game again.

Highly suggest Mythic Bastionland specifically! Electric Bastionland is cool, but the Mythic version's combat and exploration mechanics truly sing to me.
 

@Jahydin - thank you for your in depth info. I had only just learned about this game a few weeks ago. I have tons of OSR retroclone games, but I looked closer at this one after reading your insights and I love it! I just ordered a physical/pdf from drive thru - it’s pricey, but it’s awsome! Can’t wait to really dig in with my group. I’m pretty sure a few of these guys will be picking it up as well. Much appreciated!

I had pretty much stuck to OSE for my OSR of choice, which is still great, but Dragonslayer really stands up when you dig in. At least it does for me.
 

@Jahydin - thank you for your in depth info. I had only just learned about this game a few weeks ago. I have tons of OSR retroclone games, but I looked closer at this one after reading your insights and I love it! I just ordered a physical/pdf from drive thru - it’s pricey, but it’s awsome! Can’t wait to really dig in with my group. I’m pretty sure a few of these guys will be picking it up as well. Much appreciated!

I had pretty much stuck to OSE for my OSR of choice, which is still great, but Dragonslayer really stands up when you dig in. At least it does for me.
Too cool!

Agree. I still like OSE for fun, sporadic, whimsical type of fantasy crawls, but wasn't really grabbing me for serious, long-term campaign play.

If you do end up running Dragonslayer, would love to hear how it went. Not sure if mine is going to get to hit the table any time soon.
 

Just wanted to jump back in here to say the Dragonslayer hardback is now listed at $45 on Drive-Thru. If I'm remembering right, that's about half the price of what was previously offered.

Honestly, that was my only criticism of the game, so hoping it stays affordable from now on.
 

Just wanted to jump back in here to say the Dragonslayer hardback is now listed at $45 on Drive-Thru. If I'm remembering right, that's about half the price of what was previously offered.

Honestly, that was my only criticism of the game, so hoping it stays affordable from now on.
I was able to see additional art inside the book. I really enjoyed it. I have generally moved away from “disposable” characters…but this has a lot of appeal for me for some odd reason.

I just got barrowmaze for 5e and have been enjoying it…and so started looking at his other products.

May end up purchasing…may wait…but the art for clerics and monks and paladins struck a chord with me.

I know you can use any reference art you want but was happy with erol otus cover for barrowmaze and to see Holloway here and there too. Dragonslayer looks to have even more classic artists…tempting…

But it may be too funnel-y for me. I can accept character death when it happens, but I like a little continuity…I like strategy, tactical withdrawals and planning…this is on my list anyway.
 

I was able to see additional art inside the book. I really enjoyed it. I have generally moved away from “disposable” characters…but this has a lot of appeal for me for some odd reason.

I just got barrowmaze for 5e and have been enjoying it…and so started looking at his other products.

May end up purchasing…may wait…but the art for clerics and monks and paladins struck a chord with me.

I know you can use any reference art you want but was happy with erol otus cover for barrowmaze and to see Holloway here and there too. Dragonslayer looks to have even more classic artists…tempting…

But it may be too funnel-y for me. I can accept character death when it happens, but I like a little continuity…I like strategy, tactical withdrawals and planning…this is on my list anyway.
There are so many great OSR games to play at the moment! I honestly haven't found "the perfect one" yet, so kind of just rotate them to match whatever system the module I'm running is based on. For games that I actually write my own adventures for, that would be Shadowdark for simple crawls and Without Number games for actually world building.

I mostly picked this up for the great artwork, but was pleasantly surprised how much I like the rules too. To maybe address some of your concerns:

Lethality - Not as bad as B/X based clones. This is thanks to using AD&D HD (like d10 for Fighter, not d8), starting at max HP, not dying at 0, and additional Class Features (like Cleave for Fighter) . There is also a Bind Wounds action that can be done after fights that heals 1d3 hp. Finally, if a PC does die, if they are ritualistically cremated the next character you roll up gets bonus XP (and honestly, I'd steal the ACKS version of this since it's more generous).

Strategy/Tactics - Very strong in this game and what the system is built around. For instance, maneuvering to get advantages (like flanking and/or high ground) is a must since the "To-Hit" chances are lower in this game. "Combat as war" is very much a consideration and even encouraged throughout the text.

Overall though, it is meant to be a tough game for tough players. The Appendices offer some really solid advice on how to survive though (like making use of retainers as "meatshields").

For instance, regarding combat:
If you choose to engage in direct melee combat with monsters, remember this: it’s the Maze Controller’s job to kill you. Don’t give him or her that chance. If you want to survive, keep combat dice out of the Maze Controller’s hands.
And XP:
If you want to succeed, gold, gold, and more gold. Lie, cheat, spy, connive, and/or sneak your way past monsters and steal their loot. Loot everything. Gut their bellies open. Skin monster hides. Loot the bodies of monstrous humanoids. Pull out their gold teeth.
Consider other possibilities: Does a local wizard need zombie skin as a rare spell component? Can we sell those hobgoblin weapons? Buy a mule and carrying everything back to town.

Both statements seem to back up what you have in mind.
 

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