overgeeked
Open-World Sandbox
The most important job of a referee is to respect player agency, i.e. not railroad the players.
I feel like I already responded to this. If ASOIAF was a game run by a GM, was the GM not a fan of the characters who died? IMO, no. Nothing about being a fan means you no longer can run the world real and consistent. In fact, if they were mutually exclusive, then it'd be just impossible to run many games that have both as GM guidance.
Are we literally stating the PCs are not on the screen except as part of the game. Is the GM meant to be just playing out scenes without them in it or am I not typing it out clearly enough.
Because I specifically said the game is focused on PCs. Reynard brings up a good point to distinguish what I said - I didn't say the world revolves around them.
I feel like talking specific system would help - not just say a whole bunch of them.
I don't think being a fan of the PCs and being neutral and impartial with respect to certain kinds of decisions are mutually exclusive here. I think people frequently misconstrue being a fan of the PCs (and players) as somehow excluding that. I'd be hard pressed to find a game that really doesn't ultimately revolve around the PCs/players and putting up challenges and situations for them to act and push the play forward. The main shift in the use of being a fan of the PCs, as I see it, is in recognizing that fact and making it explicit rather than assumed.The idea that GMs should not be fans of the players, but should be neutral and impartial, is a feature, not a bug, of numerous different games.
I don't think being a fan of the PCs and being neutral and impartial with respect to certain kinds of decisions are mutually exclusive here. I think people frequently misconstrue being a fan of the PCs (and players) as somehow excluding that. I'd be hard pressed to find a game that really doesn't ultimately revolve around the PCs/players and putting up challenges and situations for them to act and push the play forward. The main shift in the use of being a fan of the PCs, as I see it, is in recognizing that fact and making it explicit rather than assumed.
There was a convention game where I didn't realise how determined two of the players were to act up until we were well into it. Indicating through events that if they wanted to get their characters killed, I wasn't going to stop them calmed them down.For example, in the comment you just replied to, there are some games where being a fan of the players is a core requirement, and other games where that would be anathema.
There was a convention game where I didn't realise how determined two of the players were to act up until we were well into it. Indicating through events that if they wanted to get their characters killed, I wasn't going to stop them calmed them down.
PbtA is showing through I guess. While the game is not about the setting or NPCs, it does not revolve around the chars either. They act within a world, their actions matter and propel the story forward, but that does not mean I want it to turn into navel gazingAnd the game should be focused on the PCs - not about your setting or NPCs.
Help me understand where we are disagreeing. We both say the game is about the PCs. We both say, the world doesn't revolve around them.PbtA is showing through I guess. While the game is not about the setting or NPCs, it does not revolve around the chars either. They act within a world, their actions matter and propel the story forward, but that does not mean I want it to turn into navel gazing
Because I specifically said the game is focused on PCs. Reynard brings up a good point to distinguish what I said - I didn't say the world revolves around them.
Even more specifically, it propels A story forward -- that of the PCs. There are many potential stories happening in the world, it just so happens the camera is on the PCs.PbtA is showing through I guess. While the game is not about the setting or NPCs, it does not revolve around the chars either. They act within a world, their actions matter and propel the story forward, but that does not mean I want it to turn into navel gazing