D&D (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

Humans are amazing in 3e onward. Free skill and free feat features are amazing. It's only in AD&D where their most common ability is "you don't qualify for anything better, you can be human".
Their most common ability was actually a lack of level limits. Not the best way to differentiate I admit, but better ways have been thought of since that don't require the game to have ASIs.
 

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But what actually makes elves different from humans? What does "pretending to be an elf" actually entail? In a game with rules I feel the rules should be built such that different species actually played differently.
A 5e conversion of 2e's Complete Book of (insert race) here would make a nice first step. ;) Then DMs could require mandatory reading of said book for any player wanting to be something other than human. 😋

Really, the only way to make an elf feel different than a human is by getting into character. You don't need rules for that.
 

A 5e conversion of 2e's Complete Book of (insert race) here would make a nice first step. ;) Then DMs could require mandatory reading of said book for any player wanting to be something other than human. 😋

Really, the only way to make an elf feel different than a human is by getting into character. You don't need rules for that.
My like is actually for your first paragraph. I seriously think that would be a good idea, for every heritage.
 


It doesn't need to. But "elf" is just a word. Certainly it must actually mean something, in context of D&D? Otherwise, "pretending to be an elf" is a meaningless sentence.
Fighter means something in the context of D&D, but I don't hear people arguing that fighter should only mean high strength, plate mail and shields. In fact, I hear the opposite as people want agile fighters, tactical fighters, inspiring fighters, etc. we want multiple different ways to play fighters, but only one way to play elves.
 


Because games have settings. Different setting, different elf.
I think this is a part of the issue with D&D. It exists in somewhat unusual state of having vague implied setting, but still being applicable to many different concrete settings. So it becomes hard to provide species rules that fit every setting. For example Darksun and Forgotten Realms elves seem pretty drastically different to me.

Personally I prefer the species rules to clearly define and limit things, but I think this also means that certain settings need to come with their own species and versions of existing species. This is why I rewrote the rules for species for my own setting.
 

Fighter means something in the context of D&D, but I don't hear people arguing that fighter should only mean high strength, plate mail and shields. In fact, I hear the opposite as people want agile fighters, tactical fighters, inspiring fighters, etc. we want multiple different ways to play fighters, but only one way to play elves.
There are numerous ways to play elves. That elves have certain commonalities that define them as species doesn't mean they're all identical.
 


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