Except that he sucks at stealth checks against level 1 enemies. He sucked at them even when the characters were first level. Now that they're 20th, he's effectively getting guaranteed failures--and has learned absolute bupkis if he were to go back and deal with weaker threats.
And why wouldn't he still suck at stealth checks against level 1 enemeies? He wears heavy armor, has a DEX penalty, and no proficiency in stealth. He literally has no chance to get better. He sucks to begin with and willl continue to suck unless he dedicates something to stealth, such as gaining proficiency.
That was not true in 4e, and the universality of the half-level bonus is precisely why. When the party is going out and doing things that are within or just beyond their comfort zone, his Stealth will be not great. (I would know, I have played such a paladin, though his name was Seth.) But if at, say, level 15 (analogous to 5e level 10), he were to need to go sneaking through areas populated with the kinds of threats he'd faced at level 1? He would be better at stealth than before. He would, in fact, have actually learned a thing or two. It wouldn't be enough to really make him all that good at it, a total bonus of +7 at level one is okay but not great, meaning he'd have solid chances to sneak past such things. (This, I must admit, I have not seen, but that only because my 4e games have been curtailed more than once by DMs having IRL issues that pulled them away from TTRPGing for the foreseeable future.)
Yeah, I get the desire for "half improvement" in such things, but to me it just isn't worth the nick-picking of keep track of which skills get it and which don't, etc. FWIW, for a while we played where you had "proficient skills", "class skills", an other skills. Whatever skills you didn't choose for proficiency from your class choices you got proficiency - 2. So, at 5th level you got a +1, etc.
Anyway, back to Peter Paladin. So, even with half-level or half-proficiency, he's improving but not a lot. He goes from disadvantage with a -1 penalty, to at best disadvantage with a +2 or 3. Considering the swinginess of the d20, it hardly seems worth it to me to bother with.
I could see it being an optional Variant rule in 5E, for those who want something of that nature, however.
The explicit aim was to reduce the size and amount of bonuses characters could receive, so that the numbers would be lower (and thus easier to do math with) and progression more tightly controlled.
Hmm... I saw this more as a side effect, but since I was never involved in 5E development or play testing, sure, I guess.
But if that was the case, it seems a bit odd to begin proficiency at +2... if you wanted more constrained numbers, make non-proficiency disadvantage and then have proficiency remove disadvantage, begin at +0, and progress from there.
A PC getting more than +25 by level 18 in 5e is equivalent to a 4e character having +50 by level 27, something even ultra-experts hyper-specialized in one and only one skill would struggle to achieve. A much more typical skill bonus for many characters would be...well, about equal to their character level (half from half-level bonus, the other half from training, ability score, items, etc.), so around 27. Meaning, for a 5e character, roughly Expertise with a +0 modifier or Proficiency with a +5 modifier, and nothing more.
Sorry, I'm not following this. How is a 5E character getting +25...
ever? I mean, +17 certainly with expertise, maybe a bit more with
guidance, and I suppose you could throw in bardic inspiration or something for a bit more. But IMO then you're
really piling it on, and that would be for a single check. You can't do that
every time.
Otherwise, I'm not really following your point, here. Sorry.
Hence, despite explicitly trying to curtail extreme bonuses and keep numbers within a neat, tidy, narrow range...bounded accuracy has actually not done all that much to bound accuracy. Instead, what it bound was off-label stuff. That stuff barely moves, and may even stay essentially flat across a character's career. Your weaknesses never get less weak, unless you radically refocus your character to address them, paying a steep price to do so. Meanwhile, your enemies get stronger; hence, instead of a treadmill, we have people straight-up losing a Red Queen's race.
Not so much IMO. The extreme examples, are just that: extreme. They aren't common. At 20th level, most PCs will have skills in the +8 to +11 range, which makes those DC 30 checks very hard, if not impossible. Anyway, your weakness never get less weak, is true. But that is true of everything. You either shore up those weaknesses, or you don't. It just depends on how important that is to you.
And yes, your enemies get stronger---in
some ways, but they also still have weaknesses, just like PCs. Most enemies are not universally better at everything, after all.
You probably wouldn't be surprised to know that I feel that 5e bonuses and effects suck to begin with (seriously, "competence" is now apparently succeeding about 15 percentage points more often!) So if AD&D is supposed to suck when treating 5e as one's baseline...
No, not surprised at all.
And I agree competence should be more, but that is also because 5E starts at no penalty, and only adds to your chances. It depends I suppose on how you view the numbers. Since ability scores now can potentially include some "training" as well as natural ability, proficiency isn't just competence, it is some level of additional dedication. I know that sort of goes against the definition of proficiency, but that really is what it is.
I know this is a bit side-tracked, but consider the example of Athletics. How can a +2 be competence when a STR 18 is +4. So, a lot of people look at this as someone with "no training" (i.e. non-proficient) has a better chance with STR 18 at making the check to swim than another who's had "training" (i.e. proficiency) in Athletics? IMO, the PC who actually is proficient in Athletics
should have the better chance.
This is why non-proficiency as disadvantage is better. The STR 18 PC without proficiency would succeed on DC 15 25%, while the STR 10 with proficiency +2 succeeds 40%. In fact, the proficient STR 10 does better than the non-proficient STR 18 on all DC's 8 or higher.
Anyway, otherwise I'm not quite certain when you get the 15% more often from...