Swarmkeeper
Hero
Very much this.I have a player who prefaces nearly every one of her social encounters with "This is the part of the game I am not good at." I think she just has trouble coming up with the right thing to say on the fly and probably feels a little self-conscious despite playing with a table of friends who include her husband (I sometimes wonder if playing with total strangers might ironically make it easier for her). As such, while I appreciate her few attempts at first-person role play and try to get out of the way when she unconsciously slips into that mode of play, I totally accept that the vast of majority of the time she will more likely say something like, "I try to convince the merchant to give me the information by explaining that if we succeed at defeating the bandits, he will have an easier time importing goods to sell."
During our last session that involved a very long combat that also involved attempts at negotiations to cease hostilities or at least figure out what the enemies were even doing there, she struggled knowing how to best phrase her character (a druid) calling out to the enemy druid in Druidic Cant in attempts to learn something about what was going on. Part of the issue was figuring out how to ask something without revealing too much about her own group and their goals. . . I suggested she poll the group out of character for what to say and how to word it.
Would I like for her to do more 1st person RP and be quicker on her feet with it? Sure.
Is it fair of me to expect it from her? No, I don't think it is.
Is it okay for me to encourage it and give positive reinforcement when she does? I think so.
But would it be fair of me to penalize her for her "3rd person" stance when she doesn't? Absolutely not.
At our table, it doesn't matter if the player wants to express what their PC is doing in a scene first person or third person. I have several players that actually do both depending on what it is they want to get across (and I do this myself when I play - often switching to 3rd person to "hurry up" what my character is doing/saying so as to get the spotlight back on another character). What really matters is that I, as DM, have enough info to glean what the PC is trying to accomplish (goal) and how they are going about it (approach) so that I can adjudicate appropriately. This applies not only to social interaction but to the other pillars of play as well. The dice only come out when there is uncertainty and a meaningful consequence for failure. In such a way, I don't need the dice to "even the playing field" for those who are outgoing improv artists and those who are not. I adjudicate based on what makes sense in the scene, not on how well expressed it is. And, if something is unclear - and this could apply to someone who is being overly dramatic and wordy in their first person roleplay as much as it could for someone who is terse in their third person description - I'll ask a clarifying question before making a ruling.
Sorry to hear. I would think most DMs have certain rulings they wish they could take back or change over the years. I know I have several.Then again, this feeling is influenced by a memory of my being a jerky DM to a new (to us) player who joined our group like 25 years ago who was not into doing first person RP and ended up ghosting the game and that I regret to this day and am mortified whenever I recall it (and wish I still had that person's contact info, so I could apologize).
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