Yaarel
🇮🇱 🇺🇦 He-Mage
Community is everything.true but that means you get to innovate even more so the only downside is the set up of the community
If one invents a new language that no one else can understand ... there is no language.
Community is everything.true but that means you get to innovate even more so the only downside is the set up of the community
Players who harp on about something-anything are being obnoxious. It's enough to say in session one "my character complains endlessly", then not mention it again.Characters that harp on how they don’t want to go on the adventure are one of them.
then clear I am the least of all people.Community is everything.
If one invents a new language that no one else can understand ... there is no language.
I am still surprised you do not see more DM's with pet race(you know your favourite to use yourself in setting) making them important a fourth big option seems strange to me.
hell I have been nursing an idea in my head for years because I think I can make a better option than most of the designers could, why are we not seeing something similar why hyper low copies generation copies of generic fantasy?
Elves persist because they are deep paradigms within Britain − thus within English-speaking nations − thus within D&D. The actual belief in fairies is still within the memory of people alive today.but how does one do better and what seems to make things catch one?
why are wood and arcane elves so strong archetypes, why do dark elves persist at all?
I think dwarves are super one note. They're gruff Norse-Scottish miner-warriors, and perhaps artisans. I think expanding that artisan bit to allow gnome style tinkering would broaden their concept. This is basically how it is in Warhammer.
Character 1 (“Hans Studemacher”) Fighter with a soldier background. His clan sent him to fight in a far-off battle. He returned home to learn that his wife and child were killed in an orc raid. The religious authorities bemoaned the loss to the clan, but treated his personal loss as unimportant. He forswore his clan and the dwarven gods, and has taken up adventuring. He gives off an unfriendly demeanour because he is still grieving the loss of his familly.No they really are just differently shaded clonestamps. The tolkein "dwarf" stereotypical tropes are so monolithic that they make the inevitable death of every character to ever utter words like "when we get through this ... my girl back home "is positively uncertain. Even when I've seen someone start out attempting to play a dwarf a little outside The Hobbit/LOTR Tolkein mold they inevitably give up & accept the pigeonholed role they keep getting pressured into. There's only so many ways you can skin the output of a plot armored subterranean mining crafting beer drinking civilization that trains a majority population of blacksmiths instead of farmers shepherds & so on.
true but that means you get to innovate even more so the only downside is the set up of the community
Let's see - it covers my players' Human Fighter and Half-Elf Warlock.If you are playing D&D, you likely have these same characters at your table.