Assassin is one of the crew types¹. There’s also a cult crew type. We played an assassin crew that eventually started leaning into the occult. Note that a “score” is more than just a heist. It’s closer in scope to “adventure”. We did steal a few things, but most of our 60+ scores were about other things (killing people or factions, negotiations, kidnappings, etc). We also caused a few plagues (though I think those were accidental or a product of circumstances).
Were we “bad guys”? Perhaps to some. We generally treated our friends and allies pretty well. The game was about struggling to survive and fighting for power. Sometimes, that’s not going to be pretty. If you want to be “good”, then you have to do things that would be considered good. It’s not a given. The basic structure of the game is to put that to the test, so you can see who the characters really are.
[1]: There are six crew types (plus myriads of third party ones): assassins, bravos (mercenaries and thugs), cult, hawkers (vice dealers), shadows (thieves and spies), and smugglers.
I think this is one of the reasons I like Blades in the Dark, and games like it, so much. The world isn't really divided so easily into "good" and "evil". While there are certainly characters whose behavior can be described as one or the other at times, most of the people in the setting are just people. They're trying to get by in their messed up world.
Spire is similar... the PCs are all members of a clandestine group of insurrectionists, and their overall cause is just... but how far will they go for that cause? The game has a tighter premise than just "adventurers", and yet it generally yields a wider array of character journeys.
Where do some of you feel that "shades of gray" end and turn to black?
I think it depends. Of course everyone has different thresholds for these kinds of things. In our game of The Between, both
@Campbell 's and my character have done some very questionable things. But both have also done good things. Do the good deeds outweigh the bad? I don't know... I think my thoughts of my character have shifted as the game has gone on. I began thinking of her as a victim, but as her past as come to light, we've learned that she's at least as much to blame for her situation.
I think this works when this kind of thing... a character's struggle against themselves... is the intended focus of play. The game's not really about hunting monsters, when you get down to it.
A protagonist is a character whose dramatic needs drive the story forward. A protagonist may be a hero, and hero can be used to refer to a (kind of) protagonist, but I wouldn’t use the two interchangeably.
Like I said before in
post #62, my Blades in the Dark character was no hero. I would not describe the PCs in my campaign as heroes either. They’re adventures who ultimately want to loot the fallen capital. To force either into a heroic narrative would be overly reductive, and I fear it would rob the characters (PCs and NPCs alike) of depth.
Yeah, they definitely shouldn't be used interchangeably.
It's all a matter of preference, but I'm glad there are games that push things in a different direction than what's being put forth as the norm in this thread. I mean, there is a place for "good vs. evil" fiction and gaming, of course, but I don't think everything should fall into that bucket.