Maybe we should start a betting pool. Which class will be the new "This class is terribly designed because it's performance is below average"?You're god dang right we will. They'll hit 100 pages too.

Maybe we should start a betting pool. Which class will be the new "This class is terribly designed because it's performance is below average"?You're god dang right we will. They'll hit 100 pages too.
My bet is on Fighter (and I believe it can be designed better then the latest OD&D version too!). People not gonna be happy when the Fighter releases with the same jank system for choosing weapon masteries as it did in the last playtest; this isn't because the masteries are bad, but because how the fighter goes about getting more really makes like no sense.Maybe we should start a betting pool. Which class will be the new "This class is terribly designed because it's performance is below average"?![]()
Sorry, not quite understanding that first sentence.I can are play experience over theorycrafting, and my experiences are reflected in wotcs choices. So lets stop assuming everyone complaining is all theorycrafting, and that the complaints have no basis in reality.
Hahahaha talk about a typo. I meant to type: "I can point to my play experiences over theorycrafting..."Sorry, not quite understanding that first sentence.
But, at no point did I say that everyone complaining is all theory crafting and their complaints have no basis in reality. I said that people who rely on theory crafting for criticising the system generally are doing so to bolster their own biases without any actual substance to their criticisms. Again, theory crafting is great for identifying potential problems. But, it's only half the job. You still need to actually TEST those theories. And that's where play experience comes in.
To be fair, if it really is just about preference, why does 5e's popularity keep being brought up by its proponents? It does seem to be considered a reason why some consider it a great game.It was a failure for me. I tried to make it work for me and my group. And it was a failure for many other people. So much that WotC decided that continuing that game would not make sense for them.
In the end it was a runaway success in the sense that people around me ran away from it.
So I was really happy when D&D next started. And I am still happy.
And I see you are still sad that 4e and don't accept that fact that you were a minority at that time.
That still does not mean that popular = good. It is all about different prefetences. Sometimes you happen to like what many people like. Sometimes it is just the opposite.
Calling that "appeal to popularity" shows that you try to undermine some else's preference.
Ranger. It's always ranger.Maybe we should start a betting pool. Which class will be the new "This class is terribly designed because it's performance is below average"?![]()
That's not a question of design, though, it's a business decision. WotC are selling the idea that there is only one RPG, and it's D&D, and there's only one D&D, and it's this one. With the direction they've been taking recently, it seems pretty clear to me that WotC are going for the TTRPG equivalent of a live-sevice model.To change the subject slightly. My big takeaway from this interview is how 5e truly has broken the boom-and-bust mold from earlier editions. Or at least stretched the lifespan out significantly.
The bloat followed by a clean slate and an entire new product range along (with everything that comes with that) seems to be over. That is a pretty incredible thing.
That's not a question of design, though, it's a business decision. WotC are selling the idea that there is only one RPG, and it's D&D, and there's only one D&D, and it's this one. With the direction they've been taking recently, it seems pretty clear to me that WotC are going for the TTRPG equivalent of a live-sevice model.
So, they've kind of painted themselves into a corner, in which they have promised all things to all people (because there is only one game in town), and they cannot innovate (because changing anything would upset a segment of their customer base). I'd call it 'stagnation' rather than 'stability', though I guess it's the same thing.
So that's the thing, right? 5e was a rushed edition, made on a shoestring, with a bunch of unpopular last-minute changes between playtest and publication, aiming to convince the widest number of people that it was 'real' D&D this time -- whatever that means.The people working on 5E said it was the last edition because they thought D&D was dying and they were just keeping the IP alive. Now? It's still selling well, far better than anyone ever expected. So of course they aren't going to make major changes, why would they? Doesn't mean it can't use a tune up.