Vaalingrade
Legend
I've been told they have amazing damage to the point that that justifies not getting anything interesting to do.Fighters can't have nice damage.
I've been told they have amazing damage to the point that that justifies not getting anything interesting to do.Fighters can't have nice damage.
It was a joke, but I probably should have said fighters can't take nice damage, since the BBEG has a high likelihood of walloping him. That's what I meant. I agree that they dish out a ton of damage, and that they need more.I've been told they have amazing damage to the point that that justifies not getting anything interesting to do.
I was confused because the OP positions it that the fighter will drop the BBEG if they get a turn.It was a joke, but I probably should have said fighters can't take nice damage, since the BBEG has a high likelihood of walloping him. That's what I meant. I agree that they dish out a ton of damage, and that they need more.
Yes, and also that the BBEG could drop any one combatant and the fighter dishes out a lot of damage, making him a big target for the posters here. When you asked if he just vanished(or however you phrased it), I tried to make a joke playing on the fighter can't have nice things theme common on this(and probably other) sites.I was confused because the OP positions it that the fighter will drop the BBEG if they get a turn.
Just assume every character involved has 3 hp. You'll be okay.Yes, and also that the BBEG could drop any one combatant and the fighter dishes out a lot of damage, making him a big target for the posters here. When you asked if he just vanished(or however you phrased it), I tried to make a joke playing on the fighter can't have nice things theme common on this(and probably other) sites.
Anyway, having to explain the joke a few times sort of sucks the humor out of it. I'll just be slinking back into the darkness now.![]()
OK. The enemy will cast a magic missile at sixth level, targeting two missiles at each characters; a guaranteed kill to them all. Failing that, they cast it at the highest level they can, and hope that they don't roll ones.Just assume every character involved has 3 hp. You'll be okay.
Congratulations! You won!OK. The enemy will cast a magic missile at sixth level, targeting two missiles at each characters; a guaranteed kill to them all. Failing that, they cast it at the highest level they can, and hope that they don't roll ones.
NOTE: This poll is marked 5E because I use specific mechanics from that edition to set up the scenario. Obviously it could be adjusted to fit other versions of the game.
Here is the situation:
The party is in a fight for their lives. They are in combat with a powerful, intelligent enemy who has a powerful (save based) attack that does a significant amount of damage. Even on a successful save, it is enough to drop any one of the wounded, near spent characters.
The party has a Fighter who is up in the BBEG's grill, getting ready to hit him hard. Based on previous rounds, it may be hard enough to drop the BBEG.
The party has a wizard who the BBEG has seen cast a lot of spells but not his top tier spell.
The party has a rogue who is sniping from behind cover, and a successful hit is more or less just as likely as the fighter's hit to take the BBEG down.
The party has a cleric who the BBEG knows has spent all of their big magic and could potentially yo-yo a fallen character but not do any significant healing.
The BBEG, as stated, has an attack that can almost certainly drop one of those PCs, as well as bonus action that the BBEG can use for Misty Step or similarly "safe" movement. It is the BBEG's initiative and no PCs have held actions or reaction abilities beyond a standard OA.
You are the GM. Who does the BBEG attack? Why? What then?
I mean if he can be taken out by either the Fighter or the Rogue in a single round, it's 100% all over the BBEG.NOTE: This poll is marked 5E because I use specific mechanics from that edition to set up the scenario. Obviously it could be adjusted to fit other versions of the game.
Here is the situation:
The party is in a fight for their lives. They are in combat with a powerful, intelligent enemy who has a powerful (save based) attack that does a significant amount of damage. Even on a successful save, it is enough to drop any one of the wounded, near spent characters.
The party has a Fighter who is up in the BBEG's grill, getting ready to hit him hard. Based on previous rounds, it may be hard enough to drop the BBEG.
The party has a wizard who the BBEG has seen cast a lot of spells but not his top tier spell.
The party has a rogue who is sniping from behind cover, and a successful hit is more or less just as likely as the fighter's hit to take the BBEG down.
The party has a cleric who the BBEG knows has spent all of their big magic and could potentially yo-yo a fallen character but not do any significant healing.
The BBEG, as stated, has an attack that can almost certainly drop one of those PCs, as well as bonus action that the BBEG can use for Misty Step or similarly "safe" movement. It is the BBEG's initiative and no PCs have held actions or reaction abilities beyond a standard OA.
You are the GM. Who does the BBEG attack? Why? What then?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.