Faolyn
(she/her)
Drink what? WD-40 on the rocks?There's some in Mandalorian that drink to forget.
Drink what? WD-40 on the rocks?There's some in Mandalorian that drink to forget.
Fair--but most of those things can be duplicated through builds or equipment, so it's not like there's only one way to get those features.Every species has dark vision, breath weapons, innate spells, free feats, medium size, luck, poison resistance, magic resistance, tails, horns, claws, and bites?
But (this is a genuine question, so please take it in good faith), what hooks them about the non-human characters, if it's not distinctive mechanics and it's not distinctive appearance? If it's the fictional culture or society, surely that varies from campaign to campaign? (And you seem to imply that most gamers don't really care about the fictional society with your comment about "bearded Scottish dwarves" anyway.)Yes. Because some people don't want to play humans.
You can replicate being tubby with equipment too.Fair--but most of those things can be duplicated through builds or equipment, so it's not like there's only one way to get those features.
If people want them to be different species, then yes.Far be it from me to stand in the way of what people find fun at their own tables. Let a thousand flowers bloom and all that. But I can't help wondering, if all fantasy species are mechanically interchangeable and have exactly the same range of appearance features as humans ... is there any point to having different species at all?
You’re telling me that elf doesn’t have a distinctive appearance?Fair--but most of those things can be duplicated through builds or equipment, so it's not like there's only one way to get those features.
But (this is a genuine question, so please take it in good faith), what hooks them about the non-human characters, if it's not distinctive mechanics and it's not distinctive appearance?
Elves live a bajillion years, have inherent magical abilities and a connection to fae creatures. Dwarves are preternaturally strong and tough, have an inherent connection to the earth, and are usually uncannily crafty.If it's the fictional culture or society, surely that varies from campaign to campaign? (And you seem to imply that most gamers don't really care about the fictional society with your comment about "bearded Scottish dwarves" anyway.)
I guess there are still things like dragonborn or maybe orcs or tieflings, but should humans, elves, dwarves, halflings, and gnomes just be lumped into "humanoids" at this point? And do we lose anything if we do that?
People like to pretend to be magical beings. It doesn’t have to be any more complicated than that.I have to say I quite don't get what's the purpose of having fantasy species is supposed to be at this point.
They call it 'lubricant'.Drink what? WD-40 on the rocks?
Weird bodies and powers.I have to say I quite don't get what's the purpose of having fantasy species is supposed to be at this point.