Lanefan
Victoria Rules
Early 2e was similar to 1e, so not that complex at char-gen. Can't speak to later-era 2e as (other than the settings) I stopped paying attention to it a year or two after initial release.Most people don't enjoy creating characters repeatedly in any WotC edition nor even 2E, in my experience.
But yes, I've already noted tha in the WotC editions, char-gen is too complex. To me, it's a heavy vote in favour of playing a non-WotC edition.
They exist, as (supposedly) adults. I've seen (and on occasion felt) the thrown dice*, listened to the yelling, and put up with the pouting. Thankfully, that all went away about 17 years ago when I ended my previous campaign, after which I was much more careful about who I invited into the current one.Again you effectively support my point. I haven't mentioned "tantrum throwers". People are upset when their characters die almost never throw tantrums. I've never actually seen it happen with someone who wasn't a literal child. I would go as far as to suggest they basically don't exist.
* - which has, admittedly, helped my dice collection a bit over the years: if you throw it at me, it's mine.

While I get the analogy, for me it's not quite the same. For one, there's the money you spent on the bad movie which - for players - isn't often an issue in an RPG; even less so when one considers that the things most players do spend money on, e.g. dice, are one-time buys reusable from game to game.But being upset and demoralized and not particularly wanting to continue is very different to throwing a tantrum.
In case this is difficult for you to understand, allow me to illustrate. If you go and see a movie, and that movie is long, dull and bad, or just has a massive downer ending and is not at all "bad in a fun way", and people come out demoralized and don't want to go for a drink after or whatever, just want to go home, that's what I'm talking about when people don't their characters dying.
For another, while after a long dull movie some might want to go home, others would eagerly want to go for that drink in hopes of salvaging at least some entertainment out of the evening.
I can handle what you call game-wreckers by as a player simply playing them at their own game or as a DM just having the setting react as it reasonably would to their shenanigans.Also, this makes no sense, why can you handle the former more easily? Sure the result the same, they're kicked out? But you're suggesting kicking out anyone who isn't basically into a form of masochism.
If someone doesn't do well when their characters die at low levels, that to me is a clear warning that they're also not going to do well later in the campaign when their characters lose levels, or lose all their magic items, or get a leg chopped off, or get turned into an earthworm. And the odds are very high that at some point or other all of those will happen...maybe not all to the same character*, but to someone; and if I-as-DM feel like I have to play favourites because Joe will get upset and Mary won't, that's just wrong.
It's even worse as a player if I sense the DM is playing favourites in order to avoid a scene, because there's nothing I can do about it.
* - though of those four things, plus death, all except the lose-all-items piece have happened to Lanefan the character during his career.

That's not a pattern I've encountered. Then again, I'm pretty hard-line on metagaming and my players know this and are on board with it, so I might be solving a problem without knowing it exists.I notice you conceded pretty much all my points re: the common bad behaviours of people who don't care about their characters dying, only arguing metagaming, and I personally find that to be dubious, because that's been the case in 100% of the people I've seen who didn't mind their PCs dying at all - they were inveterate metagamers, the sort of people who immediately tell you the weaknesses and so on of a monster before it's even been fully described. They're basically acting like D&D is a videogame so your rogue-like comparison was apt.

But in some ways I do see low-level D&D as a rogue-like. You start out all bright-eyed and bushy-tailed, you run it as far as the dice will take it, and then you try again.
3e was fairly lethal at all levels IME; at mid-high levels more so than 1e I'd posit.Sure, but if you force churn on people in them, you're thus going to get a bad result. They're game designed for a different and less grindy mode of play.
I said RAW/RAI. RAW/RAI, it's not a meat-grinder. If you follow the encounter guidelines, 5E is pretty low-fatality at low levels. Not as low as 4E, but lower than 3E. If you completely ignore the encounter guidelines, all bets are off, but that's forcing a meat-grinder into the game, it's not one that was already there.
Then again were I ever to DM a 5e game (not likely), I'd change an awful lot of rules. Death would be more common (on average), and char-gen would be much simpler.