overgeeked
Open-World Sandbox
Only if you make it difficult. A simple Google search will give you all the games you could want. Pick-up games are designed to be picked up and played. You certainly can do deep-dive research on all of them up front, but that's a choice you make, not something that must be done. Many pick-up games come with in-built scenarios, so you don't have to come up with one yourself. Or they have simple scenario generators to use, or you can easily find them online with a simple Google search. Pitching people to play a game is a one-minute affair. Send texts or emails to people you know or post something on any one of dozens of players with looking for group options. Scheduling is the only real hurdle if you're playing with other people, but there's also solo RPGs.Isn't the process of:
A fair bit of leg-work?
- Doing the initial search to find this heap of games.
- Reading and sorting through said heap, to find the one you think will work for the scenario you want to present.
- Coming up with said scenario, or finding a pre-written one(In which case that's more on the reading pile.)
- Going out, pitching the concept to friends to get them interested, or pitching your current play group, who may or may not be interested in playing.
- Scheduling the time to play it.
But that's my point. People who don't regularly do these things complaining about how hard it is or how impossible it is to do these things when it's anything but. Because they're stuck in the D&D bubble and wrongly assume all RPGs are as difficult to learn, run, and play as D&D. That's simply false.
It absolutely can be that simple and easy as I've repeatedly explained. That people choose to make it harder than that isn't a universal law of reality. It's a choice. And a bad one. Mostly predicated on assumptions made by people inside the D&D bubble with zero desire to look outside that bubble.But on the flip side we can't discount the fact that this stuff isn't as simple as picking out a new show or reading a novel.
Case in point. I got a group text on Monday that asked if people were interested in playing a new-to-almost-everyone game Saturday night (tomorrow). Everyone agreed so we're playing a new game tomorrow night. One person has read the book (me). The referee has maybe partially read the book. None of the 3-4 other players have read the book.
It can be literally that easy. It can be even easier if people let it.
If people were cool with their game of choice and left it at that, it wouldn't be a problem. It's people who are cool with their game of choice opting to have big opinions about games they don't play, haven't read, and likely never even heard of before another poster brings them up that's the problem.I can certainly see why people who have already put in the work and effort (Someone like myself) to get a D&D campaign wouldn't exactly be chomping at the bit to start over again with another game. If my D&D game works for 80% of the stuff I want to do.. Isn't it natural I may look for a home brew solution to get the other 20% rather than throw away the whole thing for another game which may have it's own problems, or perhaps fall short in other areas?
As seemingly always, we return to Snarf's refrain of "it works in practice but doesn't work in theory." There's a lot of people who clearly don't like and don't play the games I'm talking about who have real big opinions about how they suck and don't work and can't this or that.