FrogReaver
The most respectful and polite poster ever
when the game gets in the way of having some good story.
I think some people just like to argue with premises.
In my experience, players and GMs are far more likely to do that than rules.when the game gets in the way of having some good story.
How much game is too much game in an RPG?
Sure. I’m just saying that’s the too much spot.In my experience, players and GMs are far more likely to do that than rules.
I think many folks go through the above process with D&D, which is why its often labeled "medium" ruleset. I think it gets a slight downgrade becasue of the familiarity with the mechanics and ease of which they can be applied after so much experience. YMMV.
I am pretty down with the ol G.How much game is too much game in an RPG?
I think that answer is going to differ depending on the person. Personally, I have a pretty liberal definition of what role playing is. I do think many video and board games absolutely apply. In fact you have to get down to the Tetris level of game design for me to stop thinking of the RP aspect. Even something like Diplomacy, one of the finest board games every invented, has RP elements as you take the role of the head of a nation state. The scope of the "game" portion isnt really a factor I worry about. In fact, its the RP portion that I think is more important to an RPG than the G. You can have almost no game mechanics, or extensive simulation attempts, and it doesnt effect my perception of an RPG. I didnt mean to pull a bait and switch on y'all, but everytime I read about this topic, its exactly where I go. Looking forward to hearing y'all's perspective.
-Cheers