Azzy
ᚳᚣᚾᛖᚹᚢᛚᚠ (He/Him)
Checks out.I'd look more to discussing how, given that they're in the Monster Manual, all Nobles must by definition be monsters...![]()
Checks out.I'd look more to discussing how, given that they're in the Monster Manual, all Nobles must by definition be monsters...![]()
I was thinking about this thread today, in light of just receiving a message from my DM in the Avernus game that I play that real life has just stepped on him and he will have to drop the game. Six months of gaming, and story, straight down the toilet.
Indeed.Was there no fun to be had during the journey of playing those six months? Were there no exciting, memorable story moments to recall? Or was it actually fun with exciting, memorable moments BUT the fact that the overall quest never completed casts a pall over all that in your mind?
Was there no fun to be had during the journey of playing those six months? Were there no exciting, memorable story moments to recall? Or was it actually fun with exciting, memorable moments BUT the fact that the overall quest never completed casts a pall over all that in your mind?
Stories have endings. An RPG doesn't have to.Obviously I was enjoying the game as I was playing. But you’re ignoring my larger point.
Would someone or something stopping you from ever reading past page 100 of any story have any impact on your enjoyment of literature? Or would you just shrug and keep reading, being content that you got to read the first bit of many stories?
Stories have endings.
I get what you are saying. But, yeah, stories that are authored and stories that emerge via a TTRPG are two very different beasts.Obviously I was enjoying the game as I was playing. But you’re ignoring my larger point.
Would someone or something stopping you from ever reading past page 100 of any story have any impact on your enjoyment of literature? Or would you just shrug and keep reading, being content that you got to read the first bit of many stories?
I think that your description was very illustrative on how you came to your feelings on D&D. It's a shame that you didn't get to the end of so many of your campaigns. I had a few that stalled out, here and there, but most of them have gone on as long as my group all wanted them to even in an extreme case, DE-LEVELLING the same characters so we could play them again at lower levels after "finishing" with them in an earlier campaign!Obviously I was enjoying the game as I was playing. But you’re ignoring my larger point.
Would someone or something stopping you from ever reading past page 100 of any story have any impact on your enjoyment of literature? Or would you just shrug and keep reading, being content that you got to read the first bit of many stories?
But, the result is the same. I get to do the first two or three chapters and no further, every time. Or, nearly every time. So, I know that any campaign that I start is a race against the clock. Because, again, sure, I'm having fun in the moment. Of course. I wouldn't do it if I wasn't. That's beside the point.I get what you are saying. But, yeah, stories that are authored and stories that emerge via a TTRPG are two very different beasts.
Between job schedules and attacking toddlers, my table rarely gets to play for more than 1.5 hours each week. So we savor the time we have. So yeah, we often spend entire sessions on pure roleplaying. We often go for sessions without combat. It's not unknown for us to not even roll a die more than once in a session.If you know, because it's the experience you have, that every single game you play has a time limit of 1 hour, then you're not going to play Twilight Imperium. You're going to change to play games that can finish in one hour.
Maybe you need to readjust your goals? You might be happier if you doIf it isn't forwarding towards the goal? I don't want to do it. Otherwise, there's point in having goals. What's the point of having a goal that can never be achieved? And the reason we can't achieve it is because the DM will insist on faffing about, wasting time with a pointless ravine that doesn't matter. Wasting time picking a boat that is going to take us to the location fo the adventure. Wasting time forcing the player to jump through hoops to satisfy the DM's sense of whatis plausible.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.