CreamCloud0
Hero
while i agree with this, i still wish that 'extraordinary' was still used as a distinct categorisation from supernatural and magical, the aesthetics of flavour are sometimes just as important to being able to have fun as the mechanics of flavour.I am fine with calling anything "unrealistic" that happens in this setting magic
I am not fine with calling that thing magic if a requirement of me calling it magical is that I must accept that the thing is subjected to whatever rules there are in the setting that governs magic.
That is: If we have a monk that can jump supernaturally high I am fine with calling that magical, but I am not fine with having that affected by antimagic field. Because antimagic field is something specific to the magic of the setting, the arcane arts, whatever you want to call it.
This is why I prefer the term supernatural. Because supernatural is not tied in to the concept of magic in D&D and has no particular association with any particular deities, for example. D&D has a goddess of magic and everything supernatural does not belong to her domain.
extraordinary: i cannot fly, but i can still scale a cliff in moments or jump 60ft easy as you like.
supernatural: my dragon ancestry allowed me to grow a pair of flesh and blood wings to fly with.
magical: i know how to manipulate the magical energies to let me cast fly.
the benefits of extraordinary vs supernatural vs magical being something like a scale of usage capacity vs power,
extraordinary powers being slightly more limited but most infinitely useable, you can jump as much as you like but you're subject to gravity and can't control yourself in the air,
supernatural means you can fly but either limited uses or other restrictions like not in heavy armour or eating your bonus action every turn to keep you airbourne,
magical ignores restrictions like heavy armour or using more action aconomy but has distinct limited uses coming from spell slots and has to contend with things like counterspell and anti-magic.