Levy1995
Villager
I'm doing a homebrew game, where the PC escort a young boy who is presumably a child of a goddess to raise an army fighting a giant beast set to destory the realm and kill all of the gods, now stuck on a pit... I made a whole lore...
Anyway! We got a new player joining and i gave him an NPC character who is a stone giant set on redemption from his evil deeds.
The climax is having the party encounter a situation where only blunt force can kill the monster- and the only ones using blunt force are the young boy and the giant.
In order to continue with the story i need the giant or the young boy to run towards and monster (golem) and face them in close-combat.
The only thing I forgot was the ability to throw rocks that giants have. We have established that the rock he throw is one-handed throw to up to 120 ft.
How do I make the giant run towards the danger or make them not realize they can throw the rock until the young boy slips through them and runs towards the golem?
Anyway! We got a new player joining and i gave him an NPC character who is a stone giant set on redemption from his evil deeds.
The climax is having the party encounter a situation where only blunt force can kill the monster- and the only ones using blunt force are the young boy and the giant.
In order to continue with the story i need the giant or the young boy to run towards and monster (golem) and face them in close-combat.
The only thing I forgot was the ability to throw rocks that giants have. We have established that the rock he throw is one-handed throw to up to 120 ft.
How do I make the giant run towards the danger or make them not realize they can throw the rock until the young boy slips through them and runs towards the golem?