Maggan
Writer for CY_BORG, Forbidden Lands and Dragonbane
?No need to be coy, friend.
?No need to be coy, friend.
I may have misread your tone! Apologies.
That's an interesting range of page counts you've used!Yeah, that's the stance of everyone in this thread, there has to be rules to make it a role-playing game. But one of the things discussed is how many rules are needed. 100 pages? 1000 pages? 3000 pages?
And it all boils down to personal preference.![]()
Cthulhu Dark for the win!That's an interesting range of page counts you've used!
Mine would be 1 page? 50 pages? 100 pages? 200 pages? (Feel free to add similar amounts for setting material in games that have that baked in.)
Yeah, I used the range that's been the most used as examples in the thread.That's an interesting range of page counts you've used!![]()
Ah, that gets into rules proper vs. catalogues of spells and powers and such! Probably worth a thread of its own, catalogues vs. more general approaches that let you assemble such from core mechanics.Yeah, I used the range that's been the most used as examples in the thread.
For me and my group, 1 page is a bit sparse, but if it's an intriguing premise we might run it. The most rules light we're running now is Mausritter where the first edition has 24 pages and various Mörk Borg variant (CY_BORG and Pirate Borg). The Mörk Borg rule book in text only is 76 pages. And then I run Dragonbane at 128 pages for the rules plus the bestiary at 156 pages.
Then again we played DnD4 yesterday. Don't know about the page count for the rules but must be pushing towards the thousands.![]()
D&D is very much a list-driven game.Ah, that gets into rules proper vs. catalogues of spells and powers and such! Probably worth a thread of its own, catalogues vs. more general approaches that let you assemble such from core mechanics.
Yes, it is.D&D is very much a list-driven game.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.