D&D 1E Favorite Obscure Rules from TSR-era D&D

The barbarian is a massively overpowered class that is limited by the Ggaxian gatekeeping of being unable to function in a D&D party if you abide by the rules. They can't associate with clerics until level 2, and they can only associate with magic users at level 6 ... WHEN NECESSARY. By the rules, they can never be in a ... you know ... party with a MU (at level 8, they can do so occasionally, but that wouldn't be an actual party).
Not just that. We never let one in because they rabidly wanted to break every magic item we came across. Even 4 fighters wouldn't let a barbarian into the group.
 

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I just re-read an old post-


It reminded me of my favorite "obscure" rule...

SYSTEM SHOCK!!!!

To recap, system shock rolls (part of constitution) were the percentage chance that you died when certain things happen.

Little known applications-

1. If the party magic user polymorphs you, you had to save TWICE, once when you were polymorphed, and once when you came back.

2. It applied to all aging affects; that's right, in addition to haste aging you, it had a chance to KILL YOU every time it was used. This also applied when you cast wish, gate, etc.

DM: So, Fizwalter the Slightly Dumb, you cast wish! What do you wish for?

Player: I wish that this spell didn't age me and kill me.
 

I think it's impossible to avoid jargon,
Jargon- at least, impenetrable, arcane jargon- is avoidable.

That’s something I learned in law school. My professors were very much anti-jargon. One even illustrated jargon’s negative effect on the law by paring down 24 pages of a will down to 2 paragraphs on a single page.

There’s definitely an advantage to a “less is more” approach to drafting rules, in terms of clarity.
 




I just re-read an old post-


It reminded me of my favorite "obscure" rule...

SYSTEM SHOCK!!!!

To recap, system shock rolls (part of constitution) were the percentage chance that you died when certain things happen.

Little known applications-

1. If the party magic user polymorphs you, you had to save TWICE, once when you were polymorphed, and once when you came back.

2. It applied to all aging affects; that's right, in addition to haste aging you, it had a chance to KILL YOU every time it was used. This also applied when you cast wish, gate, etc.

DM: So, Fizwalter the Slightly Dumb, you cast wish! What do you wish for?

Player: I wish that this spell didn't age me and kill me.
System Shock played a factor in the fate of my highly magic & poison resistant dwarf Ftr/Th in DarkSun. After failing a sequence of saving throws against Magic, Poison and System Shock rolls against a bunch of spells, he wound up as a pile of dead frog ashes.

My math-degreed buddy calculated the odds of my rolling that many 1s in a row as roughly the same as drawing the winning ticket in the Texas lottery.
 

I just re-read an old post-


It reminded me of my favorite "obscure" rule...

SYSTEM SHOCK!!!!

To recap, system shock rolls (part of constitution) were the percentage chance that you died when certain things happen.

Little known applications-

1. If the party magic user polymorphs you, you had to save TWICE, once when you were polymorphed, and once when you came back.

2. It applied to all aging affects; that's right, in addition to haste aging you, it had a chance to KILL YOU every time it was used. This also applied when you cast wish, gate, etc.

DM: So, Fizwalter the Slightly Dumb, you cast wish! What do you wish for?

Player: I wish that this spell didn't age me and kill me.
It says something about me that it never once occurred to me to think of system shock as being an "obscure" rule.
 

In my DMing history, I’ve only taken away a Wizard’s traveling spellbook away once, and it was unavoidable: the entire party had been captured and were released- naked- on an island as prey for a royal “canned hunt”, sort of like the punishment given to the protagonist in The Naked Prey or Ice-T’s character in Surviving the Game.
More common here is that spellbooks get damaged or destroyed when a Mage fails a save vs AoE damage and then the book, in turn, also fails.

Less common, as in it's happened only a few times, is a Mage pulls the Deck of Many Things card that destroys all magic; as we have it that spellbooks are slightly magical*, no more spellbook.

Also less common, but I've seen it done, is other PCs intentionally vandalizing a PC Mage's spellbook, usually in an attempt to remove spells with which the Mage has - intentionally or otherwise - previously fried the party.

I'm not sure if as DM I've ever had an NPC outright steal a Mage's spellbook.

* - otherwise it'd count as a mundane possession, and there's a Deck card that whacks those too :) .
 


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