• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Tell Me About DC20


log in or register to remove this ad




I became aware of this thru a Tree ant monk video.

As soon as I saw this, I immediately knew it wouldn't feel like D&D or 5E.

Now, the pitch was something like "5E but fixed" but that could be treesntmonks pitch, and not something DC20 would say.

All of these games that kill sacred cows would do well to pitch themselves as brand new games. Those sacred cows are what makes D&D feel like D&D.

Man, I wish at least one of these publishers actually tried to fix 5E rather than to add their new cool ideas to something that ends up barely a d20ish game.

Keep everything in 5E except the very few things you absolutely must fix, so it remains actually recognizable as a 5E game for real.

Sigh. Five minutes into that video I knew DC20 wouldn't be for me.
I think that's kind of how this started. The whole Dungeon Coach channel was focused on trying to fix 5e.

I think you get to a point though where your game becomes equal parts core and homebrew.. And at that point.. Perhaps that's when you look at making a new game.

Especially when the news finally broke that we weren't getting a 6e, but instead and refreshed and updated 5e, this was the chance for him to make what he had hoped 6e would have been.
 

I think that's kind of how this started. The whole Dungeon Coach channel was focused on trying to fix 5e.

I think you get to a point though where your game becomes equal parts core and homebrew.. And at that point.. Perhaps that's when you look at making a new game.

Especially when the news finally broke that we weren't getting a 6e, but instead and refreshed and updated 5e, this was the chance for him to make what he had hoped 6e would have been.
Lot of that going around. Glad it funded. Hope people dig it. Not sure it’s for me though.

The overhyped YouTuber blurbs are a bit much. You’d think this fantasy heartbreaker was the second coming of Brian.

“He’s not the messiah. He’s a very naughty boy.”
 

I guess I just ignore that stuff and decide if there is someone I want. If I never bought anything from Capitalists, I'd never buy anything. Ymmv.
There's a difference between capitalism and Capitalism.

I scroll through this KS, and what stands out to me isn't the kind of game they're trying to make. What stands out to me is how many ways they're trying to sell it to me and how much they're willing to let me pay for it.

If it doesn't bother anyone else that's fine. To me it feels like I'm being hustled.
 

Lot of that going around. Glad it funded. Hope people dig it. Not sure it’s for me though.

The overhyped YouTuber blurbs are a bit much. You’d think this fantasy heartbreaker was the second coming of Brian.

“He’s not the messiah. He’s a very naughty boy.”
Agreed.

I don't buy into the "D&D Killer" hype.. I was an MMO player for a long time.. And I sure saw a lot of "WoW Killers" yet none of them ever made it to that point. This feels awfully similar.

I don't expect this to set the world on fire. But I wouldn't be saddened if I was proven wrong.
There's a difference between capitalism and Capitalism.

I scroll through this KS, and what stands out to me isn't the kind of game they're trying to make. What stands out to me is how many ways they're trying to sell it to me and how much they're willing to let me pay for it.

If it doesn't bother anyone else that's fine. To me it feels like I'm being hustled.
I'm sorry you feel that way.. It looks like a pretty bog standard KS to me though.. What stands out to me is a $30 entry point, and $65 for phyical+pdf.. Seems like a fair price point to me.
 


Having looked through the playtest rules (which is linked on the KS page) the system looks fairly heavy. Feels like a blend of PF2e, 13th Age, and maybe a bit of GURPS? There are options or extended rules for everything. But it feels like a lot of complexity. Like you don't just fall. There's four different kinds of falling. I feel like I couldn't help but run the game out of the rulebook. If 5e D&D is rulings not rules, DC20 feels like systems not rules. There's a lot of procedures and exceptions and options where I would expect just a single die roll or short blurb. Probably a lot heavier than I'd be interested in, but it seems like exactly the things Reddit keeps saying the game has to have.

Hm. Interesting. I think only 4 attributes is fine and probably a good idea. But everything else just feels a little overdesigned. However, it is v0.2. There's lots of room and time for improvement.

I was kind of hoping for more in the exploration and social mechanics the KS was talking about, but I don't really see it in the playtest rules.

The order of the book is a bit weird, too, but that's kind of whatever for a playtest.
 

Into the Woods

Remove ads

Top