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Tell Me About DC20

I like a few things from the alpha (it's 50 cents, if you want to look) w/o getting to the classes yet. Like, I've only scratched the surface here.

Only 4 abilities, and only mods. This is the way, IMO.
Physical and Mental defenses are different.
Mana points and stuff like that (I haven't even looked, and I like this idea)
Action Point system (though I'm not convinced, yet, this is the perfect implementation)

Things I'm not sure of:
Health points being so low, damage being fixed and low. People LIKE to roll a lot of dice, and I've never felt, in 40+ years, like waiting for someone to gather up 4 dice and count a big number was bad.
Lack of actual monsters, because we need actual examples.
Editing, proofreading, and lack of examples. It looks like something I'd produce on my own sometimes....
While I like degrees of success in theory, the implementation seems even more complex than PF2e....
 

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It's going to pass 13th Age easily, which, good for them.....but, um.....hmmmm.

It shows how important a following and internet presence is. It kind of boggles the mind more game companies don't do more YT stuff, frankly. But maybe they are making enough money, and are happy where they are.
I think a lot of people love the idea of being so involved in something's creation.

DC has been hosting live streams fairly regularly where he goes over Alpha changes, and interacts with the community. You could have bought the Alpha material, play tested it, and then go and chat with the creator about it. You get to see it evolve in real time.

I think that's the same reason the MCDM KS exploded without even having a name.

As much as the common sentiment is "You don't want to know how the sausage gets made"... It seems that common sentiment is wrong. People are really interested in seeing sausage get made!

As for the last point I agree.. I think a lot of these companies try it.. But they only do it half-assed. Then when the videos get a proportional response they can it.

Like look at Wizards/D&D.. The Lore you Should Know series with Chris Perkins was awesome. Great videos. But you could tell they pulled Chris into a room, made him spend two hours gushing about lore, and then chopped it up into ten videos. Putting as little effort into as possible.
 


I think that's the same reason the MCDM KS exploded without even having a name.

As much as the common sentiment is "You don't want to know how the sausage gets made"... It seems that common sentiment is wrong. People are really interested in seeing sausage get made!

Hm. I think people are happy to look, but I think MCDM is right to gatekeep it behind Patreon. It's fine and maybe even helpful to have a peanut gallery, but you save yourself a lot of trouble if you charge a nickel to get in the door.

As for the last point I agree.. I think a lot of these companies try it.. But they only do it half-assed. Then when the videos get a proportional response they can it.

I think it's hard because... you need to have something to say. And you've got to have something to say pretty regularly for weeks over weeks. Almost everyone only has so many things to talk about. To stick with MCDM, Matt has drastically slowed his Running the Game series because he's said what he wanted to. So with nothing to say, what should he talk about? We all want more thoughtful opinions and guidance, but there's a limit to what's useful. At some point you don't have anything to say that hasn't been said.
 

I think that's kind of how this started. The whole Dungeon Coach channel was focused on trying to fix 5e.

I think you get to a point though where your game becomes equal parts core and homebrew.. And at that point.. Perhaps that's when you look at making a new game.
Somewhat like Level Up: Advanced 5E. Started out intriguing - quickly lost track and became its own thing.

Perhaps I need to start a new thread.

Edit: Done: D&D 5E - Advanced D&D or "what to minimally fix in 5E?"
 
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Just read the sample adventure you can get with the alpha rules (or could yesterday, no idea if you still can today).

Typos and grammar issues are a bit frequent for my taste.
Also, not a fan at all of its actual layout, style, and design.

Beginning to think I'll steal some ideas from the alpha, and not back this.
 

Just read the sample adventure you can get with the alpha rules (or could yesterday, no idea if you still can today).

Typos and grammar issues are a bit frequent for my taste.
Also, not a fan at all of its actual layout, style, and design.

Beginning to think I'll steal some ideas from the alpha, and not back this.
I would certainly hope that typos and grammar are the sort of thing to get fixed in a professional edit prior to printing.. But I can definitely understand being turned off by them.
 

I would certainly hope that typos and grammar are the sort of thing to get fixed in a professional edit prior to printing.. But I can definitely understand being turned off by them.
It's more the layout and style of the adventure, frankly. I get there will be typos....even WotC and Paizo have them.
 


Into the Woods

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