I like a few things from the alpha (it's 50 cents, if you want to look) w/o getting to the classes yet. Like, I've only scratched the surface here.
Only 4 abilities, and only mods. This is the way, IMO.
Physical and Mental defenses are different.
Mana points and stuff like that (I haven't even looked, and I like this idea)
Action Point system (though I'm not convinced, yet, this is the perfect implementation)
Things I'm not sure of:
Health points being so low, damage being fixed and low. People LIKE to roll a lot of dice, and I've never felt, in 40+ years, like waiting for someone to gather up 4 dice and count a big number was bad.
Lack of actual monsters, because we need actual examples.
Editing, proofreading, and lack of examples. It looks like something I'd produce on my own sometimes....
While I like degrees of success in theory, the implementation seems even more complex than PF2e....
Only 4 abilities, and only mods. This is the way, IMO.
Physical and Mental defenses are different.
Mana points and stuff like that (I haven't even looked, and I like this idea)
Action Point system (though I'm not convinced, yet, this is the perfect implementation)
Things I'm not sure of:
Health points being so low, damage being fixed and low. People LIKE to roll a lot of dice, and I've never felt, in 40+ years, like waiting for someone to gather up 4 dice and count a big number was bad.
Lack of actual monsters, because we need actual examples.
Editing, proofreading, and lack of examples. It looks like something I'd produce on my own sometimes....
While I like degrees of success in theory, the implementation seems even more complex than PF2e....