D&D General Favourite Outer Plane?

Favourite Outer Plane?



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MV's plane reviews:
  • Arborea: I keep forgetting this one exists.
  • Ysgard: It's OK. The place isn't really inspiring.
  • Beastlands: Now we're talking. I love the whole feral thing here.
  • Elysium: Pretty cool place with all the rivers and the weird terrain.
  • Arcadia: Same problem as Ysgard. Not really inspiring.
  • Acheron: Enormous warcubes bounding around and making noises as they collide? Top tier. Would use in every planar campaign.
  • Hell: It's not really that interesting, but there's lots of lore about it. Would have an adventure located here.
  • Abyss: More interesting than hell. The endless jungle layer in particular is badass.
  • Gehanna: A plane that is basically an endless slope... It's got a huge crawling city, which is awesome.
  • Pandomodium: It's a bit hard to use this place with all the noise, but otherwise it's pretty cool.
  • Outlands: Peak overworld. Especially if you use those alternative alignment rules where neutral people here balance their good acts against their evil ones and keep a tally.
  • Mount Celestia: It's big.
  • Bytopia: The idea of being able to look up and see the other plane is just amazing. Very quirky. I love it. Would make an adventure that goes here.
  • Mechanus: Essential planar experience. Lots to do. Easy top tier position.
  • Limbo: Cool, but difficult to work with. Might grace this plane with a visit in a campaign sometime.
  • Carceri: The idea of a huge prison plane is cool. I think one of the planar layers here is just an enormous city built on stilts. Badass. Top tier plane.
  • Hades: It's kinda forgettable.
The planes I don't like I think I only like because I haven't read too much about them. The planes is very much a place where you need some kind of interesting "seed" from which to grow interest in a particular place.
 
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I like Elysium for its geographic diversity and that Oceanus gives access to so many adjacent planes for more exploration (including the gnome lands of Bytopia) and that despite being a Good plane, elysium has a number of creepy elements including the whole 'lotus eater' entrapment and the thing in the swamp
 



Last D&D character I played was a cleric of Thor. I used one spell or another to weld a tankard handle to my shield handle, Which plane is that, Pandemonium? where the berserkers fight all day and carouse all night?
 


I initially selected the Abyss, but on further reflection I changed my answer to the Hells because I feel that the Abyss is a weird outlier among the outer planes.

Whereas other planes have either no layers or a relatively small number of them, the Abyss has somewhere between 666 and an infinite number of layers, for whatever reason. The fact that you can have as many layers with as many different properties as you want lets the Abyss take-up a lot of the conceptual space for fiendish otherworlds, making the other fiendish planes besides the Hells feel redundant. I think this in part could be why the Abyss got moved to the Elemental Chaos in 4E to try and give it some conceptual distance from the other evil-aligned planes.

The Hells is a better neighbor to the other fiendish planes. It is capped at 9 layers to keep it from becoming another catch-all fiendish plane, and it has a cohesive throughline as being the realm of Asmodeus and his vassals.
 

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