D&D General (SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?

Would I Pay 100$ for an extended book that was stellar. Yes, without a doubt.

Would I run vecna like that? I'm not sure yet. Im leaning towards No. But I will probably make killing Vecna a failure unless the party does something that really seals the deal otherwise.

Do I think that's how they wanted it?(chime only) Yes.

It would not be adding anything for me to say the ritual continued, the ritual is not stated to end if vecna is physically gone. Does it end if you banish him normally? Does it end if you move him a certain distance? Does it end if XYZ? No. It only ends with a chime, or they would have said anything that hints at another possible win state.

Vecna is a Lich, who am to say he can't do his magic while his body is gone? Other spectral things can. I dont know so I look at the book which say the players MUST use the chime.

DMs can do whatever they want. I just think the intent of the book as written is bad, because i think it was cut down.
 

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Would I run vecna like that? I'm not sure yet. Im leaning towards No. But I will probably make killing Vecna a failure unless the party does something that really seals the deal otherwise.

Do I think that's how they wanted it?(chime only) Yes.

It would not be adding anything for me to say the ritual continued, the ritual is not stated to end if vecna is physically gone. Does it end if you banish him normally? Does it end if you move him a certain distance? Does it end if XYZ? No. It only ends with a chime, or they would have said anything that hints at another possible win state.
Then why is Vecna even there in the cave, expending so much effort that he's lost his divine power, instead of chillin' in some totally hidden and impenetrable place, enjoying a beverage while the ritual finishes without him?
 

Then why is Vecna even there in the cave, expending so much effort that he's lost his divine power, instead of chillin' in some totally hidden and impenetrable place, enjoying a beverage while the ritual finishes without him?
Can't say I know. They didn't say. I could come up with some things that make sense but you'd have to ask the writers man. This isnt on me, im not saying i wrote it. They wrote it this way. Im just saying if you wanted to run it as the writers must have intended based on the text then thats how it is.

Im literally not defending that its good. Im just saying thats how its written.
 



What's the difference between words and content??
I believe the idea is to use fewer words, which gives you room for more content. WotC and Paizo have way too many long paragraphs. The OSR/NSR in recent years have many adventure writers which can pack a lot of punch in way fewer pages. If an adventure needs more room to breathe, tighten up the writing.
 

What we're discussing right now is that it appears everything lines up just fine, but that there simply was not enough room to flesh out things like those connections in the allowed page count. That's a financial decision from the bean-counters, not any failing from the creative groups or directors. The adventure is completely fine to run as is; it could just use a bit more room to breathe.
A product doesn't become better just because the choice not to make it better came from the business people rather than the creatives.
 

What's the difference between words and content??
I think what Reynard is suggesting is that rather than produce a single full-size book, WotC should instead produce two books that each have roughly half the wordcount of a standard 5e hardcover.

In other words, a change of business strategy to produce smaller (and presumably cheaper) books, but release them more frequently.
 



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