Starfox
Hero
I had a thought in relation to Blades in the Dark, and I wonder if it has been thought over by others. The idea is to replace bonuses and penalties to effect with more or fewer dice. So if an effect would normally have great effect, it now gains +1d, and when acting against someone with higher tier, you suffer -d penalties. All results would then be read the same way.
These are my thoughts on what this would do. I'm looking for more.
These are my thoughts on what this would do. I'm looking for more.
- The advantage would be that you avoid the overly large die pools that can come up in campaign play.
- I also think this would be easier to explain to players, the effect system in BitD is somewhat arcane.
- It makes failures more common on more difficult tasks. BitD normally resolves this by trading position for effect, making consequences worse, but not more common.
- The first disadvantage I see is that that the GM has fewer tools to play with.
- Another is that any rules change is confusing, so this might work better i a more thorough hack than as a house rule.