D&D (2024) Check Out The New Map Of D&D's Planes!

Snapped from the Barbarian video.

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The Great Wheel is what it is because of the Planescape Setting.
And that, right there, is my personal beef.

As soon as you leave the material plane of whatever setting, it's 100% Planescape all the time. No matter what your setting says, the second you go planar, it's all Planescape. There's no space for other settings to have their own cosmologies and every single planar supplement has to be stuffed into this single box that I absolutely loathe.
 


Of course, that was before. I'm pretty sure the gods of the Public Domain Pantheons no longer exist in official D&D, unfortunately.
Do they not? Weren't they in the 2014 PHB? Was there some announcement that those pantheons would be cut from the 2024 core rules? And even if so, how does that make them somehow no longer in official D&D, when both sets of Core Rules are official 5e material? And beyond that, all past editions are official D&D, too.
 


And that, right there, is my personal beef.

As soon as you leave the material plane of whatever setting, it's 100% Planescape all the time. No matter what your setting says, the second you go planar, it's all Planescape. There's no space for other settings to have their own cosmologies and every single planar supplement has to be stuffed into this single box that I absolutely loathe.
I mean, D&D as a brand isn't going to support multiple cosmologies...?
 

But the amount of attention, mechanics, and highlighting it get compared to how much it is used lopsided.

Do people actually go to Archeron to fight militaries or practice mass combat rule?
I think people definitively should. The Planes allow you to introduce situations and "meta" which would be awkward, especially for their power level, in the prime material most of the times.
If the designers bother to add special planar rules, it can also help forcing spellcasters to diversify due to the fact that something can work in this plane and not work in another.
By the way, you can also go to Acheron to avoid the main battles and be chased by creatures that want to fight you, only to reach a specific cube because there is something there you need. You can on the other hand try mass combat in the Prime.
High level characters could also end up getting "Fiefdoms" in the outer planes if you are willing to bend the fluff adapting it to your own will and taste.
 


Given that bunch of planes are named after them and their sacred spaces, and the fact that they are so firmly entrenched in the lore good luck on making that make sense.

You dont need them at all, and things like Heaven, Hell, Hades, Elysium, etc? So firmly 'public domain' as to not matter in the minds of the vast vast vaaaaaaaaaaast majority of gamers.
 

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