goldenskull
Villager
Standard for melee characters, sure. But casters and ranged can still neglect Con... even if they can't necessarily get away with DUMPING it like they sometimes could in 3.5 (Faerie Mysteries Initiate HR complaint ability LMAO).But what class wouldn't have a 14 Con. Seems pretty standard.
But then you aren't KITING anymore, are you?Then you dodge with your action, grapple as a bonus action, and hold them next to the flaming sphere.

True that! Didn't mean to be too aggressive in my condemnation of the Revised Monk. Like I said... it's a solid and balanced class. Just not my cup of tea subjectively and not super-gamebreakingly OP objectively.*and yes, I remember Dex grabs are not your thing. But that's why you homebrew.
I will concede, whoever, that it is indeed game-breakingly OP if your DM doesn't know the combat rules by heart.
I mean... that's basically what I did? Except it's basically Free Mage Armor + Wis + Whatever You Want. Unless you mean something else?Maybe just have AC equal to Str+Wis?
I envisioned the Strength Monk as a grapple beast using an aggressive, forceful style (like most IRL "tiger" styles, as I understand). A monk who toughens his hands so much he can rip somebody's throat out with one strike.
Actually, just because of this conversation, I'm adding another ability to Tiger Style. Kinda awkwardly worded but I love the flavor. I feel like it's powerful but fairly balanced for 9th level and is roughly at the same level as the other styles... what do you think?
Additionally at 9th level, once per turn when grappling two opponents, you may use an attack on your turn to smash them into each other: if your attack roll beats the AC of both opponents, you deal your unarmed strike damage to them both, but the attack fails if you fail to beat either opponent’s AC.