D&D General D&D Editions: Anybody Else Feel Like They Don't Fit In?


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Pretty much, except D&D 5e and PF2. Great if either one of those games scratches your TTRPG itch, but obviously not so good if it doesn't, as those two games are more alike than different when compared to many other games out there. So if you feel like you don't fit in, good luck to you in finding a group.

As others have said its a little better off if you're a GM, though even that will require some work most likely.
 

I'm not trying to solve that problem, just pointing out that if GMs are commodified, then they certainly have the leverage to push back on that, if the shortage isn't just fake news.

I wonder how many people when they first enter the hobby are interested right away in GMing? I have a sense that might have been more true near the start of the hobby than later.
 

Honestly going off OP's posts, I think they just have a skewed idea of what the power level is for early game characters. Early game characters aren't teleporting 24/7 across the map and growing giant size. They get little flashes of awesome that last maybe a minute at most, and that they can use maybe 1-3 times per day. All while being able to go down from any stray crit or multiattack. The idea that 1st-4th level is superheroic or ultra high fantasy IMO speaks more to a fixed mindset around biases as opposed to the actual reality of the game.
 

So here's my plan: Use Shadowdark as a framework, because Kelsey's done an excellent job of writing a modern ruleset that (mostly) suits my tastes, and is compatible with a long history of adventures and existing old-school mods. For example, DMScotty's "Luck Dice" are already sort of part of it.

Shadowdark is also well-supported by the community, and I think it will be relatively easy for me to houserule anything I need to do to make the game work even better for the tastes of me and my players - to the extent it hasn't already been done by someone else.

christoph waltz nod GIF
 

Honestly going off OP's posts, I think they just have a skewed idea of what the power level is for early game characters. Early game characters aren't teleporting 24/7 across the map and growing giant size. They get little flashes of awesome that last maybe a minute at most, and that they can use maybe 1-3 times per day. All while being able to go down from any stray crit or multiattack. The idea that 1st-4th level is superheroic or ultra high fantasy IMO speaks more to a fixed mindset around biases as opposed to the actual reality of the game.
OP here.

A Fey Warlock can Misty Step without spending a spell slot 4 or 5x/day at 3rd-level. I thought I heard Crawford say the Goliath’s growth power got bumped back from 5th-level to 3rd. If not, I take it back about growing to giant size at early levels, but the Warlock thing is 100% accurate. Those are absolutely superhero powers. A Tiefling Fey Patron Pact of the Blade Warlock resembles a certain character…a LOT. Uncannily so.
 


A Fey Warlock can Misty Step without spending a spell slot 4 or 5x/day at 3rd-level. I thought I heard Crawford say the Goliath’s growth power got bumped back from 5th-level to 3rd. If not, I take it back about growing to giant size at early levels, but the Warlock thing is 100% accurate. Those are absolutely superhero powers.
The latest Sly Flourish video is also complaining about some 2024 changes, among them also the Fey Warlock (the whole thing starts around 9:50, the Fey is around 17:30)


To me, if you get Sly Flourish to wonder whether that is still a game for him, it certainly stopped being a game for me.
 

I know I posted to this thread before but inspired of my quick perusal of the boards today I wanted to say that while I feel like I can always find or make a way to fit in to D&D (because D&D is not "What WotC prints" but what we actually play), these boards are increasingly feeling like a place where I don't fit in.
Same here, but that ain't gonna stop me hanging around.

Today's lone wolf is tomorrow's hot trend, right? :)
 

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