mamba
Legend
defining waiting in line as the struggle is the problem here… the challenge to the players should not be a DM taking forever to decide what the monsters doI'm not terribly impressed by the assertion that "struggle makes the victory sweeter" when it comes to leisure time activities. Waiting for an hour in the line at the roller coaster doesn't make it more fun and enjoyable when you finally get on it.
then challenging Superman should be real easyIf anything I'm more inclined to agree with DMs posting here saying that more robust and harder-to-kill PCs are easier to challenge in combat, precisely because you can run things more no-holds-barred.
That sounds more like ‘you do not have to worry about throwing too much at them’
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