mamba
Legend
so you only care about things that affect you, society at large be damned?If you have solved your own problem, what's the point of getting annoyed on behalf of other people?
so you only care about things that affect you, society at large be damned?If you have solved your own problem, what's the point of getting annoyed on behalf of other people?
without the chance, not without the guarantee…I’m trying to, but I’m constantly told there is no challenge without PC death.![]()
I would not dare to conflate "society at large" with "a small number of D&D players on a message board".so you only care about things that affect you, society at large be damned?
i would submit that just about every single one of those things is compounded by complexity.I would probably disagree that complexity is the defining factor in whether someone wants to DM.
I would lean more towards people not wanting to be in charge...
Not wanting the responsibility of other people's happiness...
Fearing they are not creative enough to do a good job...
Not wanting to be unable to take a night off...
Not want to be the one having to tell all their friends 'No' a lot of the time...
Not wanting to play dozens of different characters rather than just one...
Not wanting to feel like they need to learn more of the rules...
So on and so forth. All those are perfectly legitimate reasons why someone chooses not to DM, and proportion-wise... any of those combined would be more than just because the game is "harder to run than before". Because the one thing we probably aren't going to see almost ever are those people who did DM 5E14 happily, but now find 5E24 to be a bridge too far and they're giving up the seat. If you were good with DMing 5E14, still DMing 5E24 is not going to be much of an issue for most DMs (if I had to make a prediction.)
Actually I find it is more difficult to run many creatures and remember their positioning than adding a status effect.they did that because it is not fun for anyone, not because it was hard on the DM.
If one player summons eight critters, everyone waits around for that turn to complete, that is not limited to the DM
I am not even sure it is more fun for that player than one stronger stat blockCorrection: it’s not fun for anyone but that one player.
To quote Professor DM, “Rolling dice is fun. Sitting around while my friends do MATH is like watching paint dry.”I am not even sure it is more fun for that player than one stronger stat block
I was talking about the underlying principle of only caring about yourself, I was not implying that ‘society at large’ and ‘D&D DMs’ are identical groupsI would not dare to conflate "society at large" with "a small number of D&D players on a message board".
I was not comparing it to status effects. The reason WotC changed this is still the wait time, not the complexityActually I find it is more difficult to run many creatures and remember their positioning than adding a status effect.
I just write them down next to initative.