IMO, the entire situation as it originated and unfolded actually makes perfect sense to my mind as follows:
- Chris Cocks is genuinely terrified of a Musk or Zuckerberg sweeping in with the OGL and doing a weird takeover of the D&D space, as Brinks laid out in his apology tour (the most rational breakdown of the whole affair I think is if he was honestly and openly laying out the fear motivation for WotC business side)
- Cocks & Co. genuinely think that a new OGL deal that brings small publishers closer to WotC worh community standards and access to the Beyond marketplace: the proposed OGL seems insane from the TTRPG hobbyist perspective, but from a U.S. copyright and license perspective it was actually still crazy generous, and I can understand an executive really believing that he was offering a win-win deal for Hasbro and TPP
- Some people on WotC see this will go over like a lead balloon, and spend some time pushing back but yoy can only push back against the CEO of Hasbro so far.
- The community does not see the deal as a win-win, to put it mildly
- When thw potential scale of disaster is clear, the Creative Commons release kills two birds with one stone: the third party community is no longer under any threat of a change to the status quo, but also if a Musk or Zuckerberg swoops in to make a weird counter-D&D...they will use the CC version, and can thus be easily distinguished from WotC in the public eye because they are using a public domain thing rather than a licensed thing (which was the fear in the first place)
Lined up like that, the origin, controversy and resolution flow together as a logical whole...and nobody is really a
bad guy (maybe the Metas of the world).