mamba
Legend
and your argument about the VTT isn’t?This strikes me as a faith-based statement
and your argument about the VTT isn’t?This strikes me as a faith-based statement
Precisely so, since I'm speculating about what I think might happen, instead of declaratively asserting that it won't happen (because customers always choose and the best product after comparing quality and nothing else).and your argument about the VTT isn’t?
Nobody's misunderstanding you. There's just no logic presented supporting your supposition....
No, not "as poorly as possible." As tailored to the VTT's capabilities as possible, which are necessarily more limited than what imaginative play is capable of.
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Even a casual review of the thread shows that this isn't true.Nobody's misunderstanding you.
I've pointed out quite a few times that speculation about the future isn't an evidentiary-based exercise. The best that can be done is to look at what seems likely to happen, and in this regard everything I've outlined is well within the realm of plausibility.There's just no logic presented supporting your supposition.
There's a ubiquitous "citation needed" notation here, along with the fact that "wanting to" suggests an aspirational tone, as opposed to a declarative "(absolutely) will."What we know about the VTT:
They've stated that they want to support house rules.
As an aside, I'll note that I've removed the numerical formatting here because it kept defaulting to "1" in the quotes. That said, I've noted multiple times that it's expected that you'll be able to do things manually; it's a question of the VTT's capabilities incentivizing the option to not bother to do so. Most people, I suspect, will turn the spell animations on because why not? They look fun and make things more visually impressive, by which token things which aren't animated are less impressive, including things which can only be manually input, like custom content. Hence the disincentivation.That means that while you can automate spell effects if you wish, you will also be able to manually apply any effects. Animations and automating results of spells will be optional.
Again, even assuming that we take this at face value, there's no assumption that this is going to allow users to play whatever they want. It's entirely possible that this is in reference to forming licenses with other game companies to allow for content specific to their RPGs. So we might be talking about a Call of Cthulhu specific application of WotC's VTT. That's entirely speculative, but the point is that it's not outside of the realm of possibility in accordance with WotC's actions over the last two years or so.They've also stated that the goal (perhaps longer term) is to support different games, not just D&D.
Which, again, is still more work than using what's there. Now, unto itself that's no different from the tabletop, except now you still have an added technical aspect (and I'll note that the simplicity is relative; don't assume that "easy for me" means "easy for everyone") in addition to game balance, all for a creature that can't be animated as its own thing.Creating custom monsters and items in DDB is simple, I do it all the time.
Which is an imperfect solution to the issue at hand, which is entirely the point of what I've been saying. When certain options become an issue of workarounds and substitutions, they become less preferable, which in turn shapes both expectations and modes of engagement.The VTT not having exactly the correct avatar for a monster is no different from me putting down an orc mini and letting people know it's really a mind flayer.
Again, holding yourself up as the exception isn't saying anything about the rule. The major point I'm concerned with is new players who are funneled into the VTT as the primary method of play, since WotC keeps telling us how their player base is growing younger even as it gets larger. People with decades of experience aren't who I'm talking about.I've used a VTT to run games. In no way did it limit my creativity or house rules. Multiple people have agreed. See also point #1.
See above. You've also omitted several other salient facts, such as WotC's having confirmed that they're going to treat individual applications (such as virtual minis) as points of transaction, hence the gold dragon promo.Those are the facts and the goals of the VTT team at WotC. None of them supports your concern.
No, they don't. They want to do what makes them as much money as possible, and see the customers as barriers between them and their money, according to what was leaked during the OGL scandal.They want to replicate the tabletop experience as much as possible.
See above. WotC wants to make the VTT something captivating, I'm sure, but we shouldn't assume that they think that a "commitment to quality" is how they plan to go about it. Quite the contrary, based on recent happenings. The result of that carries a not-inconsiderable possibility of hurting imaginative play for people who come into D&D the way WotC wants them to, via the VTT.That includes, again, house rules and by extension the use of imagination and creativity.
No, it's not. Pointing out that the medium becomes the message for the majority of people is a simple truism; if you're reading more into it than that, then that's entirely on you.It is also insulting to people that currently use VTTs to imply that they're somehow lesser gamers, tied to what is shown on the screen.
Again, I'll point you to their actions in the last thirty-odd months. We've seen them lie, we've seen them act incompetently, and we've seen them be nefarious. Any sort of appeal to their goodwill is, at this point, completely empty.WotC would have to be lying, incompetent or have some nefarious goals for your fears to come true.
Or I could just be painting them in a light that's entirely commensurate with how they've been acting.Or you could just be painting them in the most negative light possible.
I'm just enjoying having a fun conversation. Or are you, who decries what you see as the assumption of nefarious motives, assigning nefarious motives to me?What, exactly do you get out of it?
Even a casual review of the thread shows that this isn't true.
On the contrary, a casual review of this thread shows exactly the opposite.Even a casual review of this thread shows that you are dismissive of facts
Which is entirely a matter of opinion, even though people keep talking about how their ability to predict the future is "evidence-based," and "factual," as though what will happened can be derived through analysis of what has happened (which is even less convincing given how selective said facts are and how creatively the "evidence" is interpreted).and peoples explanations of why your fears are unfounded
I'll point out that it's already been established that no such insult has been maintained. In fact, this serves as an excellent example of the willful misinterpretation of what I've said which has characterized much of the discussion so far.while simultaneously insulting people who use VTTs as having limited creativity and being slaves to visuals because they aren't gaming in person.
In this you're self-evidently wrong, as I've pointed out before; nothing I've said is beyond the realm of plausibility, and efforts to say that they are essentially come down to "trust WotC."While I generally take a "never say never" approach, your fears aren't remotely plausible,
And that people think they can accurately foresee the future in this regard is telling. There's a reason why I've continually said that this is something I'm concerned might happen.at least not for anything that's going to happen in the foreseeable future.
I'll point out that it's all theory, though I don't know where you get the "conspiracy" part from, as there's only a single actor being discussed (in terms of deliberate action being taken), and that's WotC. The rest of it is the unintentional effect that this can have on new players.About the only thing that has any basis in fact or speculation short of conspiracy theory is that they are going to allow people to purchase cosmetic upgrades.
In this regard, you're demonstrably wrong, unless you think that there's no technical difference between an analogue die you can use in any game, anywhere, and a virtual mini that's locked into a particular online platform.Since the dreaded "microtransactions" will be cosmetic, there' no difference between that and people buying custom minis or fancy dice. It's a non-issue.
Am I missing a pop culture reference here?[muffled sounds as Skippy is put back in his box]
A VTT whose capabilities fall in line with their recent actions to try and consolidate the industry around themselves and their product as much as possible, to the extent that they feel is practical. To say that the fanbase (i.e. the consumer market) will judge things purely on quality of what's offered alone strikes me as naive.
I think that you're treating what I said much too much as an absolute. WotC wants to funnel as much of their player-base as they can onto the VTT, so that they can monetize things via a recurrent spending environment. Anything that gets in the way of that goal is something they'll want to either disallow, disincentivize, or at least put under their own oversight.
To that end, if they do allow custom content, I expect they'd necessitate a level of control/oversight on their part regarding what that content is. Remember the bogus "we need to have a unilateral kill switch, so that we can kill bigoted content" clause from the OGL v1.1 and v1.2? Expect something along those lines if custom content is allowed, where they'll appeal to wanting to protect people from offense and, I'd guess, will claim that they need to disallow unauthorized recreations of copyrighted material (of themselves and others) to curate what custom content users are allowed to create. Of course, this almost certainly will be wielded in a manner that will bear only passing resemblance to these goals, allowing them to cripple custom content to the extent that they feel necessary to abet the sale of content on their platform.
Again, it's not a question of players "never thinking outside of the box," but a question of players being encourages not to, because what's inside the box is flashier, quicker, and easier to use. Being presented with the option of working harder to achieve lesser results will see most people not going that route, until it becomes reflexive, and imaginative play becomes constrained as a result.
Misstatements and hyperbole do not constitute a form of criticism, you realize? WotC will want to funnel people to their VTT, as it's their money-maker; they themselves would be disincentivized to release new rules that are beyond what their VTT can itself handle (very well).
Again, stating this in a snarky fashion doesn't make it any less compelling. We know that WotC is trying to consolidate their influence over the industry. We've seen them cancel their partnership with Random House in order to try and be their own distributor. We've seen them buy D&D Beyond outright instead of renewing their licensing deal. And we've seen them try to replace the OGL with something which gave them a kill switch on products they didn't like as well as residuals on the highest-earning products. Call it "vertical integration" if you're fond of buzzwords, but these are not the actions of a company dedicated to openness; even the release of the 5.1 SRD into the CC strikes me as a conciliatory move which cost them little, since they'd already backed off of the OGL (even if they ended up releasing more into the CC than they meant to).
The takeaway here is that WotC is going to do what's good for WotC, which while not unexpected does strike me as meaning that they're more committed to control than to quality, and that the VTT will reflect this ethos.
Songs and videos? Are you suggesting that people are going to want to upload thir TikTok media onto the VTT?
No, they'll be able to buy those fancy colors from WotC for $0.99 each. Obviously that's an example, but it looks like an accurate representation of what WotC wants to do.
I'm not sure why you think this is entirely based around the idea of new Core Rulebooks, as opposed to an issue with every subsequent book they'll release.
I guess the question becomes, what changes could you make to the game to make it more vtt friendly.
4e style square area affects I suppose. Just because on a vtt you’re most likely using a map so it would make it a lot easier if effects were square.
Proliferate status effects. I notice that now with my current fantasy grounds game. The party barbarian has about six status effects on all the time. Then you add in temp effects and it can get a bit much. I could see that if the effects proliferated significantly then it would push players towards using a vtt to track stuff.
Kind of like how high level 3e play saw players using spreadsheets to track things.
On the contrary, a casual review of this thread shows exactly the opposite.
Which is entirely a matter of opinion, even though people keep talking about how their ability to predict the future is "evidence-based," and "factual," as though what will happened can be derived through analysis of what has happened (which is even less convincing given how selective said facts are and how creatively the "evidence" is interpreted).
I'll point out that it's already been established that no such insult has been maintained. In fact, this serves as an excellent example of the willful misinterpretation of what I've said which has characterized much of the discussion so far.
In this you're self-evidently wrong, as I've pointed out before; nothing I've said is beyond the realm of plausibility, and efforts to say that they are essentially come down to "trust WotC."
And that people think they can accurately foresee the future in this regard is telling. There's a reason why I've continually said that this is something I'm concerned might happen.
I'll point out that it's all theory, though I don't know where you get the "conspiracy" part from, as there's only a single actor being discussed (in terms of deliberate action being taken), and that's WotC. The rest of it is the unintentional effect that this can have on new players.
In this regard, you're demonstrably wrong, unless you think that there's no technical difference between an analogue die you can use in any game, anywhere, and a virtual mini that's locked into a particular online platform.
Am I missing a pop culture reference here?