Chaosmancer
Legend
In point of fact, I've presented it as neither. I'm just saying that I think there's the possibility of (what I presume are, from WotC's point of view) unintended consequences to what they're trying to do, at least in the event that they succeed.
Then why emphasize that they are going to attempt to sell their VTT? Or your constant harping on the gold dragon mini.
That was the case, but now they're also selling the digital interface, as well as everything therein (hence the virtual gold dragon mini).
No, looks like they are still selling the rules for DnD. I don't see how selling something else changes that. They've been selling Magic the Gathering Arena for years, but they still sell Magic the Gathering physical cards. Why would selling a VTT change the fact that they sell the rules of the game?
Yes, I think it's entirely plausible that WotC will want the game rules to work in conjunction with what the VTT does best as much as possible, with everything else being less important to their consideration.
And they are mentally incapable of making the VTT match the rules, to the same level that every other VTT on the market matches the rules of DnD? They MUST alter the rules to fit the VTT?
You're the one who said that your group hasn't ever created a custom spell that you recall, and that the rules don't have very much in the way of custom spell creation. Are you suggesting that the lack of rules in support of that option have nothing to do with your group's ignoring that option so completely? Now, how prominent do you think that custom spell creation will be under the VTT interface, which prioritizes things like spell animation? Because I suspect it won't be more prominent than it is now. That's just one example of the issue I'm talking about.
Because if the VTT incentivizes certain things and disincentivizes others, then yes that's going to have an impact on how people interface with the game.
No, it's really not; what is bizarre is your insistence that there's nothing to be concerned about when you yourself have provided an example of the issue in action wherein what's presented shapes what's played, i.e. your group following the rules and so not venturing beyond what they present. If that's not an example of the content directing play, what is?
I think you're vastly overestimating the degree to which WotC's VTT will be dependent on them allowing homebrew content, as well as the degree to which such content (if it's allowed at all) will be able to interface with their system. After all, they're not going to want people to make homebrew material that just so happens to near-identically replicate content from a sourcebook that they've recently released, and then let it be freely shared among users. That's the sort of thing which (particularly in light of the OGL fiasco) they'd likely go out of their way to disallow. Likewise, even if that custom content is allowed, it's not going to be nearly as evocative in terms of presentation, unless you think that people are going to be able to upload things like custom spell animations.
If you don't allow custom creation of options, then you aren't going to have a successful VTT. If you do allow it, you can't stop how people use it. PErsonally, I think you are far too focused on this idea of custom spell animations, like being able to make a pretty flame appear on screen is going to be all it takes to charm people into abandoning their own works of creativity.
Which is why WotC will be going for a different approach so as to make sure that their walled garden is still attractive to consumers, even if the walls are higher.
Again, I think you're wrong about this. There are a lot of instances where people will pay for something that they could otherwise get for free elsewhere. Most people subscribe to streaming services at a cost even though pirating movies and TV shows for free is easy to do; the same is true for PDFs of RPG books for that matter. Convenience and ease of use is a far more salient issue than you're making it out to be.
People avoid piracy for two reasons
1) They feel bad about it
2) They fear viruses in an unregulated market.
Neither of those apply using a long standing brand with its own subscription premium version, for free, instead of paying a lot more for a version that just looks prettier. Again, the garden has to be attractive, and so far its only selling point is "pretty".
And some people will still use other VTTs as well, which WotC won't care about so long as one of the ones people pay for is theirs. It's not like those other VTTs are capable of reaching the same degree of imaginative play either, even if they have less restrictive interfaces. Again, convenience and ease-of-use are factors which shouldn't be downplayed; particularly among casual players, having to fiddle with things quickly becomes something they don't want to bother with, no matter how minor an issue it is. Hence the swipe-texting instead of using your thumbs.
Except for the fact that I already have articulated what those are, several times in fact. But one more time: the micro-transaction heavy environment that WotC wants to create, along with their logged data for things which the users have made within the context of the system, disincentivizes people from leaving that environment, since that would mean leaving that all behind. You say "but there's third-party apps that let you recover some of that elsewhere," which is nice and all, but that's like saying that there are DIY videos about how to change the oil in your car; people still go to mechanics to do that for them, even knowing that it costs more.
On the contrary, it's more than enough. Far more. You don't have to look very far to see that there are plenty of devices with greater functionality that people will overlook for myriad reasons, ranging from idiosyncratic preference to simply not knowing what else is out there. Consider someone who wants to play a DVD not even realizing that a blu-ray player can give them what they want.
"Different" is relative. There are a lot of casual players out there who won't know or won't care about that, or simply find it too inconvenient to bother with.
You do realize you're saying this just days after a major computer malfunction that affected myriad systems worldwide, right?
"Probably"? So how many custom spells have you seen on that platform?
Which means that if it's not animating specific instances of things such as particular spells or monsters, then it's probably not the best point of comparison to what WotC is doing.
You keep saying "micro-transaction heavy"... you do realize that most of the miniatures and such are going to be free on this VTT, right? And again, you put such a high value on this idea that they are animating spells and monsters, like it is the only thing that is going to matter to people. People who have played a long, long time without those things.
See above; or do you think that there's going to be an expansive sourcebook about custom spell creation sourcebook released after the VTT goes live?
DO you think it would be made and released if the VTT doesn't come out? Has a product like that EVER been created for DnD in the entire 50 year history of the game?
Again, the digital medium becomes the focus. Expect to see fewer and fewer things that don't interface with that.
Like what? I can make my custom Ogre Fighter/Mage and use an animated ogre mini and an animated cloud of daggers spell, so what rules that currently exist are we going to see "less of"?
Because it isn't; it's just one facet of what I'm talking about, which is the overall contraction of imaginative play. That goes just as much for the rules expanding to cover new possibilities as it does for players to push for ways to play that aren't focused on pure, enumerated crunch.
And is doing so as quick, easy, and convenient as using the existing content? Do 100% of their users make their own materials? Is doing so as easy as what you can do at the tabletop? These are highly salient concerns.
I don't believe that WotC sees their product as being built on that idea, and if they ever did then I don't think they do anymore. They have a curated sales page which they're going to want people using, and the mere idea that people could create custom content of things instead of buying them strikes me as untenable to WotC, at least in light of the OGL debacle.
And this makes it even harder, because now in addition to making sure that things work well with the game unto itself, you also have the added technical aspects to deal with. The more work you make it require, the less people are going to want to bother.
I know plenty of people who love gaming, but don't consider themselves tech-savvy, and they'd disagree. To them, homebrewing material comes very easily, but setting it up to work in a digital environment is intimidating just to think about.
I'll point out again that it doesn't come back to you, and your experience isn't representative of anything beyond yourself.
You keep saying this has nothing to do with me, and while technically true, you also keep dismissing my personal experience dealing with the EXACT scenario you are painting as irrelevant. In fact, you just want a faceless silent majority who are going to be spell-bound by animated effects to the point that they suddenly forget any cool idea they have ever had to limit themselves to only what is animated on the VTT, which isn't even out and you have no idea how it actually will work.