Bacon Bits
Legend
I often see DM's who feel very unhappy about characters abilities that require the player to make what is, in effect, an out of universe decision. A monster likely doesn't know exactly what failing a given save will do to it, but the DM can make a value judgment about it.
I don't have any problem with this personally- but it is something to consider. The ability to pick and choose what saving throw you choose to succeed is a gamist element that potentially interferes with verisimilitude.
I don't really buy this one. We don't know what spells look like. We don't know what saving throws are like. We don't know what the experience of resisting Hold Monster or Maze or anything like that feels like. It's not automatically unrealistic because the game is mute on that narrative. That's chosing the least charitable interpretation.
Petrification might be completely instantaneous... or it might creep up your arms letting the victim realize what is happening. Nevermind that just because it requires a conscious decision on the part of the player or DM, that doesn't mean it must do so for the in game character at all. It might act like a subconscious reflex like a spidey sense. Of course it's only triggered by the most dangerous effects. It driven partly by divination magic.
There is already so much in combat that is forced to be gamist. Just the basic structure of a combat round is so abstract that it barely represents anything like combat at all. While I'm sure this is a bridge too far for some players, I don't buy that it's really a significant problem. Reactions retconnig events is hardly unique to LR. Even then I question if it even breaks verisimilitude, given how video games, action movies, and fantasy novels feature boss monsters that dodge or shrug off attacks that they simply shouldn't.