D&D (2024) D&D Background and Origin Feat Article

I am not unable, but the rules widget lets you ignore the need for reasons.
How is it any different than advantage on Persuasion, which improves your chances by ~20%?

The DM can still set the base price / DC.

"The town just burnt down and the price of all wood is doubled" still applies
 
Last edited:

log in or register to remove this ad

Here confirmed 2024 compares feats in the UA playtest.

2024 BACKGROUNDFEATUA ORIGINS
AcolyteMagic Initiate: ClericAcolyte
ArtisanCrafterArtisan
CharlatanSkilledCharlatan
CriminalAlertCriminal
EntertainerMusicianEntertainer
FarmerToughFarmer
GuardAlertGuard
GuideMagic Initiate: DruidGuide
HermitHealerHermit ≈ Pilgrim
MerchantTough?≈ Laborer
NobleSkilledNoble
SageMagic Initiate: WizardSage ≈ Cultist
SailorTavern BrawlerSailor
ScribeLucky??
SoldierSavage Attacks≈ Gladiator
WayfarerLucky≈ Urchin

Criminal versus Guard are like opposite ways of accessing Alert.
Noble versus Charlatan accessing Skilled.
Farmer versus Merchant accessing Tough. (Merchant makes "long journeys".)

Perhaps Scribe and Wayfarer are opposites for Lucky?
Scribe has something to do with attention to detail and catching errors. What feat besides Lucky associates this theme? Skilled already has two backgrounds. Alert is too combat oriented which feels off for a "scribe", and also already has two backgrounds. As far as I can tell only Lucky remains − where the "luck" comes from being detail-oriented.
 

BREAKING NEWS: DMs Upset They Can't Ignore Background Features Anymore Like They Did in 2014!

Seriously. When did anyone ever get access to a noble's ear, free passage on a ship, or free healing in a temple in the history of 5e? Folk heroes literally would have communities lie for you, but merchants getting a discount is martial mind control?

The 2014 features were mealy-mouthed, "DM-may-I" features that only worked if the DM designed their campaign to accommodate them and even if they tied to, they lost potency by level 5 at the latest. But let's be honest: if the player wanted to see the local lord, it was because there was a story reason and it was going to happen regardless if there was a noble PC or not. The best the sailor got was saving some gold on a ship ride (and if the players actually were sailors, ie owned a boat, that was useless). And good luck finding a friendly temple in Barorvia!

Yeah, sorry now you can't block a feature of my character anymore. Now, where's my senior crafter discount?
 


Maybe. I don't know that we have seen the full text, but I don't think it matters. I would assume the 20% savings comes from the fact that you are skilled at crafting and have less waste and therefore less cost to craft. That seems directly associated to me. Not that I care one way or the other, but that was my impression of the feat.
You seem to be assuming it’s a discount on the cost of crafting. It reads to me like a discount on the cost of buying things in shops. In support of my reading, that’s what the feat does in the UA.
 

We actually haven't see the whole background entry from the books, this was just preview. However, I do wonder if these are gone myself. I have a feeling you are correct. My group never really used them, but I thought they were interesting and good for those that did.
They were gone in the UA.
 

I'm bad a crafting. So I waste materials. Bent nails, broken tiles, splintered wood. Indeed it's normal to factor in the cost of spoilage into the estimate for a job. 10% is typical, but with me it's more like 50.
Yeah, if it’s the cost of crafting, that makes sense and is fine by me. But I’m pretty sure it’s the cost of buying things, that have already been crafted, and are being sold in a store or by a merchant.
 


How is it any different than advantage on Persuasion, which improves your chances by ~20%?

The DM can still set the base price / DC.

"The town just burnt down and the price of all wood is doubled" still applies
But the prices are all 20% less for one PC than they are for all the other PCs.
 


Remove ads

Top