D&D (2024) D&D species article

I'm calling BS.

Trance prof swap should be worth at least a free proficiency in a s skill and a tool, and probably more (at least 1.5 times). And "misty step" 2-6 times per day with no components while still being able to cast a leveled spell is only 2 points? That system is borked and horribly outdated.

You've only proved attempts to reverse engineer any mathematical logic into the species system don't work.
His work is quite solid and rigorous, I believe it more than any poster's gut feelings. His model has had predictive power from Volo's to Tasha's, at least, so is an accurate read on what WotC is doing, which is what matters for anal9what WotC does in the future.

The first three are already priced out in hia system, that's 6 points. The Trance swap is not an ability that has been priced out as of the latest updates, so it is subject to speculation: as I said, that probably makes the Astral Elf a bit better than the 2014 baseline. But not as good as the new 2014 baseline.
 

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His work is quite solid and rigorous, I believe it more than any poster's gut feelings. His model has had predictive power from Volo's to Tasha's, at least, so is an accurate read on what WotC is doing, which is what matters for anal9what WotC does in the future.

The first three are already priced out in hia system, that's 6 points. The Trance swap is not an ability that has been priced out as of the latest updates, so it is subject to speculation: as I said, that probably makes the Astral Elf a bit better than the 2014 baseline. But not as good as the new 2014 baseline.
The issue I think is while it probably worked fine though Tasha, the post Tasha races use a different method of design and I don't think his system is accurately reflecting that. My rationale is that so many races got better in MotM than their prior variants.

Consider orcs. Ignoring the terrible Volo version, we have three major variants of the orc stats:

The Eberron/Wildmount variant.
The MotM variant
The 24 PHB variant

The first two were fairly similar, accounting for the post Tasha change to ASI and languages. But the 24 version differs in some very specific ways. Does 60 extra feet of darkvision equal the lift loss of powerful build? Idk. I don't think it does, but PB has always been more of a ribbon than a marque feature.

I'd love to see this guy tackle the post Tasha races though the 24 PHB. But I think he'd probably have to reinvent his whole system and that's probably why we haven't.
 

The issue I think is while it probably worked fine though Tasha, the post Tasha races use a different method of design and I don't think his system is accurately reflecting that. My rationale is that so many races got better in MotM than their prior variants.

Consider orcs. Ignoring the terrible Volo version, we have three major variants of the orc stats:

The Eberron/Wildmount variant.
The MotM variant
The 24 PHB variant

The first two were fairly similar, accounting for the post Tasha change to ASI and languages. But the 24 version differs in some very specific ways. Does 60 extra feet of darkvision equal the lift loss of powerful build? Idk. I don't think it does, but PB has always been more of a ribbon than a marque feature.

I'd love to see this guy tackle the post Tasha races though the 24 PHB. But I think he'd probably have to reinvent his whole system and that's probably why we haven't.
Powerful Build is 1 piibt, and Darkvision is a r8bb9n, I clouding extended Darkvision.

Taking away Piwerful Buid fues the improved Adrenelibe Rush, and differentiated the Goliath.

He will need to redo his reverse engineering, ad no doubt WotC have received elements in the past few years of intensive internal playtesting, but it still provides a solid starting point
 


Well that is obviously your opinion. I know for a fact that some players do find it special and flavorful to be able to cast a "spell" as a racial feature. So it is possible that your experience and opinion is the minority, or not. Who knows. The fact is you presume to know better/more, but you don't. None of us do.

Personally I wish there was only one caster class (wizard) and all other magic using classes handled their magic abilities without casting spells. But since that is never going to happen (along with other things I want), I don't feel to need to rage about it.
1/day is still just bad design. They should be innate or a minimum of 3/day.
 






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