KYRON45
Hero
Doesn’t a good DM learn to say no?For Fun.
This is true, but this also attracts the wrong sort of player.
A good player players the game.
A bad player alters game reality on a whim and demands the DM agree and always say "yes player". And you really don't want to game with that sort of person.
This is a good point as letting the players generate stuff takes them right out of the fiction. The players are deeply immersed in the game....until one player says something silly "gosh sure wish there were dragonriding monk tortles. Now the DM has to drop everything and end the game to make ...oh, look dragonriding monk tortles right over there. And the player will be happy and dance around the table. Then do it for the rest of the players...and, oh look game is over.
Internal consistency is important.
