WotC WotC Removes Digital Content Team Credits From D&D Beyond

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According to Faith Elisabeth Lilley, who was on the digital content team at Wizards of the Coast, the contributor credits for the team have been removed from DDB.

The team was responsible for content feedback and the implementation of book content on the online platform. While it had been indicated to them that they would not be included in the credits of the physical books for space reasons, WotC apparently agreed to include them in the online credits.

It appears that those credits have now been removed.

I just discovered that I have been removed from book credits on D&D Beyond for books I worked on while at Wizards of the Coast.

Background:

While at Wizards (so after D&D Beyond was purchased) - with numerous books, my digital content team and I worked directly with the book team on the content, reading through rules drafts, suggesting changes, giving ideas, and catching issues. We had a full database of the content and understood exactly how it interacted.

Given that we were contributing to the content in the books, I felt it reasonable to request that team be added to the credits, but was informed the credits section was already too crowded with the number of people involved and many of the marketing team had already been dropped from credits. I felt strongly that anyone actually contributing to what is in the printed book should be credited though, so we agreed a compromise, that the team would be added to the credits page on D&D Beyond only, as there is no issue with "not enough space" on a web page.

I've added screenshots here that I had for some of the books.

At some point recently, those credits pages have been edited to remove the credits for me and the content team. Nobody reached out to let me know - it just happened at some point, and I only just noticed.

We've even been removed from the digital-only releases, that only released on D&D Beyond, such as the Spelljammer Academy drops.

I'm not angry or upset, just yet again, really disappointed, as somehow I expected better.

EDIT TO ADD MORE CONTEXT

It's not just getting the books online. I worked with Kyle & Dan to improve the overall book process from ideation to delivery across all mediums (you should have seen the huge process charts I built out...)

The lead designers would send over the rules for each new rulebook and we'd go through it, give feedback, highlight potential balance issues, look at new rules/design that was difficult to implement digitally and suggest tweaks to improve it etc etc. We even had ideas for new content that was then included in the book.

We'd go through the whole book in detail, catching inconsistencies and miscalculations, and I'm proud to say that we dramatically reduced the need for clarifications or errata on those books.

I'm not saying anyone on the design or book team was careless - far from it, they're consummate professionals - I am just illustrating the role my team and I had in contributing to the content, quality & success of the physical books, let alone the digital versions.

We should have been in the credits section of the physical printed book. We were part of the creative process. That was something we were actively discussing when I was informed I was being laid off.

Adding the team to the credits pages just on D&D Beyond was, as I mentioned above, a compromise while we figured things out.

My team were fully credited on the Cortex: Prime and Tales of Xadia books when D&D Beyond was still part of Fandom, before the Wizards acquisition.

In fact for those books we made sure to credit the entire digital development team, including developers, community managers and so forth - everyone who helped make the book successful.

I know that Wizards has hundreds of people involved and previously hit issues with the number of people in credits for D&D books, so pulled back from crediting some roles.

Would it be so bad to have to dedicate extra space in a book to the people whose contributions made the book successful?

I really don't think it would.
 

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Honestly, this reads like they already had a template for feedback like this sort of thing. But a big batch of it is going to show up on somebody's KPI metrics.

Fair. From, "It is important that your voice is heard..." onwards, the response applies to a broad swath of possible complaints.

But, the first line of the response Parmandur got, and what I got, are similar in form, but with small differences in a detail. I would expect that comes from a quick, "Okay, make the first line like this... then follow with boilerplate block #72."
 

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Fair. From, "It is important that your voice is heard..." onwards, the response applies to a broad swath of possible complaints.

But, the first line of the response Parmandur got, and what I got, are similar in form, but with small differences in a detail. I would expect that comes from a quick, "Okay, make the first line like this... then follow with boilerplate block #72."
Yup, I have personally done that a million times.
 

I haven't yet received a response but I think it's more about adding weight to the fundamental message so that it is more likely to get kicked up the chain and garner some sort of response. "Hey, the customers are getting restless about this thing." Unlike the OGL, this isn't a hugely time sensitive issue, so we can just keep some steady pressure on.

Seems like an easy course correction for WotC to make, so let's make sure it remains an annoyance for them until they do the right thing.
 


This is important, particularly for those trying to build resumes.

I was recently at Origins and saw the physical copies of some books I was called in to do some last minute mechanics work on. out of curiosity I looked inside to see how they credited me (I was curious if I was listed under "contributor" or "special thanks" or whatever) and discovered that I was not credited at all. That miffed me, mostly because I have been trying to stay at least a little active despite professional and education responsibilities keeping me from freelancing as much as I would like. I want to be able to be able to start looking for work when those responsibilities diminish (another 9 months or so, gawds willing) but I need a resume that shows consistent work for that to happen.

So it isn't a small thing that folks have their credits removed from anything they work on, no matter the capacity. Those little stepping stones can add up.
Did You get paid for your work? Did your contract include being included in the credits?
 


It says a lot of not-good things about a company that needs to be legally bound to give credit for work done.

Like... you can just do the right thing without the threat of litigation.
Deadpool and wolverine had how many minutes of end credits? I have left marvel movies end credits to hit the bathroom. Carrie Fisher was a well known script doctor for movies but I don't recall her being credited all the time.
Do companies have to keep a list on people who worked on a project? If yes, can I contact WOTC and ask did Vaalingrade work on "Volo's Guide to Fluffy Bunnies"? Can WOTC legally say yes, no, no comment, or that shrimp always got the starbucks order wrong?
How many man hours must you work on a product to get credit? Or do they list your art credit if they didn't use in the final physical copy?
I can see adding the ones and zeroes to digital product. But how many pages to the physical will be needed. Or worse will they just use a font 9 size and credit everyone.
 


And that justifies not crediting people how?

Like bottom line, how does any of this justify not crediting people. All the 'what ifs', all the 'these people don't count' all the 'where's the line' like how does it justify any of this?
Sorry the only reason the cater gets mention is so they get business on other movies. The head grip gets credit what about all the other grips? What does second camera mean? Does the special effects company really need to list all their employees who worked on the film.
AGAIN. What is the BASELINE of work hours to get credit?
 

Sorry the only reason the cater gets mention is so they get business on other movies. The head grip gets credit what about all the other grips? What does second camera mean? Does the special effects company really need to list all their employees who worked on the film.
AGAIN. What is the BASELINE of work hours to get credit?
1.

I've been credited in games I've spent two whole days QAing.
 

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