Simlasa
Explorer
There's also the matter of 'useful crunch' vs. 'extraneous crunch'... and 'optional crunch'.
Like, I think GURPS is pretty much rules lite at its core, but has loads and loads of optional crunch... and depending on the person engaging with those options they might seem useful/appropriate or extraneous.
Some games seem to pile on formula and procedures that don't add much value to the experience of playing them (cough... Anima Beyond Fantasy... cough) while others have crunch that does really add to the flavor (I'd say Mythras and DCC are like that, for me).
Like, I think GURPS is pretty much rules lite at its core, but has loads and loads of optional crunch... and depending on the person engaging with those options they might seem useful/appropriate or extraneous.
Some games seem to pile on formula and procedures that don't add much value to the experience of playing them (cough... Anima Beyond Fantasy... cough) while others have crunch that does really add to the flavor (I'd say Mythras and DCC are like that, for me).