The new ancient green dragon from the 2025 Monster Manual was previewed at Gen Con.
Are dragons under D, or G? Because if they are under Green Dragon, and not Dragon, Green, not sure how they can have common abilities.When I saw the lack of Dragon Fear, I wondered if they were doing that, placing some iconic "all dragons do this" abilities in the generic "dragon" entry, to open up room in the statblock
ah... different definition of a turn than older editionsIt means that when a player takes a turn, the dragon can react to them, but only once (aka that player's turn). Then when the next player goes (a new turn), the dragon can take another reaction. They can do this up to 3 times in a round.
Under Green Dragon, based on recent Monster book since the turn of the decade. There isn't likely to be any common abilities loved together anywhere.Are dragons under D, or G? Because if they are under Green Dragon, and not Dragon, Green, not sure how they can have common abilities.
Ya, I was 99% sure of that (which I hate, but isn't any kind of deal breaker at all)Under Green Dragon, based on recent Monster book since the turn of the decade. There isn't likely to be any common abilities loved together anywhere.
Are dragons under D, or G? Because if they are under Green Dragon, and not Dragon, Green, not sure how they can have common abilities.
Under Green Dragon, based on recent Monster book since the turn of the decade. There isn't likely to be any common abilities loved together anywhere.
True, but the pagination and recent books suggest that is the case.Cannot know for certain until the MM is out or being previewed.
We totally don't need scores, but that killing that would send people into a tizzy and talk about how wotc is ruining everything they love.Seems like an improvement to the old ones which I found a little dull. They have spells now which I'm assuming fit with the lore of each dragon, the spells here work with the poison them of the green dragon and it's manipulative nature (like the one which basically brought down Silvanost in the dragonlance saga).
Reactions also look good, I like the way they've laid them out with trigger and response.
For the ability scores, I've done the same thing with grouping modifiers and saving throws, I've felt for a while now that we no longer need the ability scores of monsters (I guess also PCs), just keeping the modifiers.