REINCARNATE: the table now just rolls 1d10 for the ten species in the PHB (or DM choice) -- all species have equal probability now.
Nope. That wasn't me, even though it sounds like something I might have said.That was in the playtest near the end. Sounds like it went in unchanged. I'm mixed on that one. I don't know how "true" that strike will be, for example. It's more like (as someone here said, I think it was @Maxperson) it's more like "Competent Strike".
It also works on ranged weapons.
It also applies to your Steed's attacks while you are mounted. (assuming the "share spell" aspect of steed hasn't changed)Divine Favor is fine, because it applies to every hit... of your dual-wielding paladin named Nick Vex!
It has.It also applies to your Steed's attacks while you are mounted. (assuming the "share spell" aspect of steed hasn't changed)
Rangers:Good point! No Ranger role is safe from this d4 menace!
Devotion and Vengeance will be doing that lot more with regularity.AND are hitting more than 50% of the time (preferably a lot more)
The one spell in 5e I would actually want to be buffed was in fact Witch Bolt, so that sounds awesome. UNLIMTED POWER!!!
A lot of spells covered here.
Spirit Guardians: Practically UNCHANGED. Can't believe it.
Witch Bolt: HUGE BUFF, you can do 1d12 every round as a bonus action after the first as long as the creature stays in the 60 foot area, EVEN IF YOU MISS WITH THE FIRST ATTACK. Like that spell is freakin cool now.
That spell gets less and less interesting with every edition.REINCARNATE: the table now just rolls 1d10 for the ten species in the PHB (or DM choice) -- all species have equal probability now.
was hoping to get deleted in this one.That spell gets less and less interesting with every edition.