D&D (2024) Rules that annoy you


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It seems that you are arguing that because Healing Word restores consciousness to a PC that has been reduced to 0 hp, and Healing Word is healing magic, than the PC must have taken meat damage.

However, by this same reasoning, if I cast Healing Word on a character that has taken 2 hp of damage, healing word is still healing magic so any hit point damage is meat damage.




My point is that you don’t know if the damage is fatal until it kills you.

You’re assuming that each death save represents getting closer to death or closer to recovery. But you don’t have to make that assumption.

The game makes more sense if you assume that you don’t know whether a blow is fatal until you actually die from it. If you roll a 20 on the death save, guess the injury was less serious than it appeared. Same thing if you get healing halfway through. If you fail your death saves though, I guess the injury was more severe than it looked.

This second way of looking at things is more consistent with what the characters see as well. If I am fighting hobgoblins and the wizard goes down, my character has no way of knowing whether he just got his femoral artery severed or just got the wind knocked out of him.
The way I like best is, until you get checked on after dropping to 0hp and falling down, you are functionally in a kind of "quantum state", where your conditional is unspecified. When you are checked on a roll is made, preferably on a table based on the kind of attack that dropped you, modified by factors like what kind of aid is being provided, how long you've been down, how tough you are, etc. The result of that roll determines what actually happened to you.
 





He seemed ok with my claim, and he's the one I was talking to. No need for you to speak for him.
It's absolutely a silly thing to be concerned about.
But i felt that both sides of the argument were well stated (I mean, especially mine ;)) and saw no point in debating gaming styles.
I honestly don't know what the RAW are for administering potions. It's not something I would ever consider looking up.

Game on friends.
 

No, it doesn’t. From a probability perspective, there are more options, but in the d20 + d10 version, the options will be more clustered around the average (16) than in d20 + 5 (where you have an equal chance of getting 6 or 25).

They will be more clustered around the average of a larger spread!
With d20+5 you will never roll 2, or 30, with d20+d10 you will.

 


The way I like best is, until you get checked on after dropping to 0hp and falling down, you are functionally in a kind of "quantum state", where your conditional is unspecified. When you are checked on a roll is made, preferably on a table based on the kind of attack that dropped you, modified by factors like what kind of aid is being provided, how long you've been down, how tough you are, etc. The result of that roll determines what actually happened to you.
Do such tables exist?
 

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