You may think that but I also know you don't speak for me.
And this feels more like you are talking past what I said so that you can give 5e a congratulatory pat on the back for winning in some imaginary contest while trying to lecture me. Knock that crap off, payn. This is not about who wins or indie games vs. D&D, and I don't know why so many 5e fans try to turn this sort of thing into some sort of competition. I was writing nothing of the sort.
I don't discount that 5e is an overwhelming success. We can talk about why 5e was a success. We can talk about why 5e works for so many people. We can talk about what it does right and well. We can talk about why 5e is the greatest TTRPG that we should bow down to worship and adore. However, that is not what this thread is about.
I am here to give my personal reasons why I don't plan on getting D&D 2024 and why it personally doesn't work for me. I don't fault others for getting D&D 2024, and I have been quite intentional in framing my language here in terms of what I how personally think and feel so as to not speak for others.
I didn't say that I am looking for D&D to be an "independent radical progressive RPG." I said that I prefer when games have strong, independent opinions about how they should be played, and I feel that 5e D&D is an edition "that is
terrified of having an opinion about anything, including how it should be played."
@EzekielRaiden may have been the first to make this observation. If not, at the very least, he put a finger on the sentiment that I had been feeling.
To be clear, part of the reason why I was using this language has to do with language that I was using earlier when I said that 5e and I had grown apart. I was using the language of a friendship or relationship in a tongue-in-cheek fashion. People can grow apart as friends and romantic companions. Likewise, just as I value strong, independent people who have opinions of their own in my friendships and romantic partners, I have come to value games where the authorial voice comes through and the author has an opinion about how the game should be played. That is my own personal preference, because I
personally have an easier time with learning and playing those games.
I think that games can be new player friendly while still having a strong independent opinions on how they should be played. Likewise, I think that games can be new player friendly and casual games without being milquetoast. These are not the sort mutually exclusive ideas that you are framing them to be here.
B/X D&D has a voice about how it should be played. Likewise, Fabula Ultima is a game with a strong authorial voice. It also did a much better job of onboarding and convincing my TTRPG newbie partner that TTRPGs can be fun, as they were reluctant to give TTRPGs another shot after they bounced hard off of "new player friendly" 5e D&D. My partner told me that they appreciated how Fabula Ultima provides clear guidance and instruction. Some of the helpful passages they mentioned were the ones where Emanuela's authorial voice came shining through the text.
D&D 5e has a DM shortage problem, and I personally think that
part of the problem entails the fact that the game feels afraid to have an opinion about how to run the game.