Clint_L
Legend
A tiny minority, at that. This forum is not remotely representative.Yet somehow whenever we get demographic data, only a minority of players are over 45. Almost as if those younger buyers actually like the game.![]()
A tiny minority, at that. This forum is not remotely representative.Yet somehow whenever we get demographic data, only a minority of players are over 45. Almost as if those younger buyers actually like the game.![]()
those coincidences feel highly overrated. They did not hurt, sure, but they did not really help all that much either, the trajectory did not change much because of them.Thing is, D&D enjoyed an explosion of popularity through a string of coincidences that WotC had absolutely nothing to do with, and are extremely unlikely to happen again.
will be interesting to see if they can get to the next level, the big bet seems to be the VTT.They're going to have to do crazy things to meet the new growth expectations, which is why I fear the worst -- this is how companies implode.
Stranger Things especially gets a lot of credit for doing almost nothing. The monsters share a name but are vastly different, the only D&D they play is some ancient stuff people only've heard of on Enworld and Dragon's Foot, and I've literally never had a new player tell me they got into D&D because of Stranger Things -- anecdotal but still.those coincidences feel highly overrated. They did not hurt, sure, but they did not really help all that much either, the trajectory did not change much because of them.
will be interesting to see if they can get to the next level, the big bet seems to be the VTT.
If they implode, they implode, it’s not like I am that impressed with what they produce anyway
Thing is, D&D enjoyed an explosion of popularity through a string of coincidences that WotC had absolutely nothing to do with, and are extremely unlikely to happen again.
Don't get me wrong, 5E was doing fine on its own. But then Stranger Things came out of nowhere, COVID-19 came out of nowhere, Critical Role came out of nowhere. Things like OSR didn't hurt, either. COVID-19 was huge for D&D. Mainstream celebrities crawled out of the woodwork to tell the world it kept them sane. When is D&D ever again going to get a boost like that?
But shareholders are irrational lunatics, they won't accept reality, which is maybe why WotC was compelled to start that whole OGL and VTT fiascos. They're going to have to do crazy things to meet the new growth expectations, which is why I fear the worst -- this is how companies implode.
I just get tired of this repeated canard that the playtests and resulting rules, presentation, pace of supplements, basically everything WotC did had nothing to do with it.
None of these, to see real big bucks, games, movies, shows all of which are somewhat hit and miss. Takes a lot of capital and throw it as the wall and see what sticks. Not sure Hasbro has the skills or gumption for that. Licencing would be less risk but also lower return.What would Wotc have to do to move the needle for the TTRPG revenue?
An actual new edition? Better adventures/AP's? More splat books?
For gamers the question may sound silly, but stock market traders might think that if Hasbro is about to release a new version of a famous product, that should also bring in some significant income. So the Motley Fool article contains useful information for its target audience.If they phrase the question like this “Will sales of these new-edition rulebooks be enough to "move the needle" on a stock that has seen its revenues shrink for three straight years and that lost a staggering $1.5 billion just last year?” then the answer is an obvious no, the new books will not save all of Hasbro from whatever issues Hasbro is having.
The question is so silly, it did not really need asking, but since they did ask, they could have provided a much better answer for it than they actually did.