How will they do suggestion in a VTT? How do they do it in BG3 for that matter? Haven’t played it so genuinely curious.You can't code an "any set of 25 words that isn't self-harmful" suggestion either, but they put that in.
How will they do suggestion in a VTT? How do they do it in BG3 for that matter? Haven’t played it so genuinely curious.You can't code an "any set of 25 words that isn't self-harmful" suggestion either, but they put that in.
It's a spell. It's useable in combat. If they're not adapting all spells to play nice with a VTT, your argument that they're adapting a particular spell to do so holds very little water.Sorry is that the same spell then?
Codification I want is more like examples and benchmarks that help the GM to extrapolate consistently, not exhaustive and limited lists of all possible things.This whole discussion is not easy for me.
I really had so much fun in the freewheeling AD&D days. When the DM made a call it seemed legit and reasonable because I play games with people I like and trust.
And yet, I really do like some guidelines and parameters. I have a history of enjoying strategy games, afterall.
I have struggled with 5eskills at times…
But the danger of codifying every little thing to the point of “other options not considered” will move a game from wide open rpg to battletech or axis and allies.
This is only one spell; I really want to get my hands on a book so I can see the totality!
This whole discussion is not easy for me.
I really had so much fun in the freewheeling AD&D days. When the DM made a call it seemed legit and reasonable because I play games with people I like and trust.
And yet, I really do like some guidelines and parameters. I have a history of enjoying strategy games, afterall.
I have struggled with 5eskills at times…
But the danger of codifying every little thing to the point of “other options not considered” will move a game from wide open rpg to battletech or axis and allies.
This is only one spell; I really want to get my hands on a book so I can see the totality!
The 3D VTT/Sigil is reported as currently working like extant VTTs, in that it doesn't like, implement stuff for you - the early discussions implied it was going to be more automated than other VTTs, like a player would cast a fireball, place it on the map, the enemies it touched would automatically roll a save, automatically reduce damage for resistances, and so on, but it seems like that probably won't be the case, rather it's more manual like a standard VTT.How will they do suggestion in a VTT? How do they do it in BG3 for that matter? Haven’t played it so genuinely curious.
There was no 2.5E.Are there any grognards out there who can confirm or deny whether there was a similar change between 2e and 2.5?
The 3D VTT/Sigil is reported as currently working like extant VTTs, in that it doesn't like, implement stuff for you - the early discussions implied it was going to be more automated than other VTTs, like a player would cast a fireball, place it on the map, the enemies it touched would automatically roll a save, automatically reduce damage for resistances, and so on, but it seems like that probably won't be the case, rather it's more manual like a standard VTT.
Likewise, Sigil would handle Suggestion like on tabletop - the DM will just have to move/RP the NPC appropriately.
This is based on the latest info I have.
BG3 handles it by not having the Suggestion spell. It handles Command by having a fixed list of options to choose from like 2024 does (be unsurprised if 2024's Command design was inspired by this) and I imagine if they had put in Suggestion, they'd have done the same.