Micah Sweet
Level Up & OSR Enthusiast
They drastically reduced the number of commands you can give. How is that not less versatile?For you.
They drastically reduced the number of commands you can give. How is that not less versatile?For you.
They drastically reduced the number of commands you can give. How is that not less versatile?
Commanding a target standing next to a clifftop to "Fly" is creative.Yet somehow every time this spell is mentioned it's in context of doing something gross or juvenile and bragging about "outsmarting" the DM.
And were the bolded the case it would be true; however gross toilet humour is often just one (perhaps minor) aspect or element of someone's much broader creativity. Put another way, it's just one more tool in a full box of 'em, to be pulled out and used now and then as the occasion warrants.If you're an adult man and your full extend of creativity is gross toilet humor, you're not creative.
Yeah, it's that latter change I'd find annoying; but then language is a fairly big deal in my games.I don't think it matters to 99% of the time and the removal of the target understanding the words greatly increases it's utility.
It's clear they're tightening things up for their VTT. It's also somewhat wild that command was used in a certain live play show and the command given was "fap." They likely want to reign in that kind of stuff.Nor can you trust them to release 5.5 to the creative commons, nor to let Youtubers flip through their books, nor to attempt to turn D&D into World of Warcraft again...
Commanding a target standing next to a clifftop to "Fly" is creative.
Commanding a target precariously balanced on a narrow ledge to "Jump" or "Walk" is creative.
Commanding a target on horseback to "Dismount" is creative; even better if the horse is moving fast at the time.
Commanding a swimming target to "Dive" is creative
Commanding a target holding its breath while enveloped in poisonous gas to "Breathe" is creative
Commanding a target (preferably one that doesn't have a bite attack!) to "Eat" is creative
Commanding a sneaking target to "Scream" or "Yell" is creative
Are any of those more-or-less creative ideas on the list of approved commands? Somehow I doubt it.
And were the bolded the case it would be true; however gross toilet humour is often just one (perhaps minor) aspect or element of someone's much broader creativity. Put another way, it's just one more tool in a full box of 'em, to be pulled out and used now and then as the occasion warrants.
Don’t partial casters use the same spells full casters use? Eventually you’re going to encounter the same spells you banned for full casters.Urg! Poorly written spell descriptions with vague interpretations are the thing I hate the most about D&D. To the point in my current campaign, I've flat out banned all full caster classes. I'm just sick to death of dealing with it. No thanks.
Some of them will just straight-up fail. A creature cannot be commanded to do anything that will directly harm itself. Nobody's going to be deliberately jumping off a cliff or inhaling poison.Commanding a target standing next to a clifftop to "Fly" is creative.
Commanding a target precariously balanced on a narrow ledge to "Jump" or "Walk" is creative.
Commanding a target on horseback to "Dismount" is creative; even better if the horse is moving fast at the time.
Commanding a swimming target to "Dive" is creative
Commanding a target holding its breath while enveloped in poisonous gas to "Breathe" is creative
Commanding a target (preferably one that doesn't have a bite attack!) to "Eat" is creative
Commanding a sneaking target to "Scream" or "Yell" is creative
Are any of those more-or-less creative ideas on the list of approved commands? Somehow I doubt it.
And were the bolded the case it would be true; however gross toilet humour is often just one (perhaps minor) aspect or element of someone's much broader creativity. Put another way, it's just one more tool in a full box of 'em, to be pulled out and used now and then as the occasion warrants.
farfetched Is a fun word.I think people making assumptions about changing things so an AI can run a game is a bit farfetched. There are quite a few things in D&D that just don't mix well with automation and likely never will. If there were an AI that could run a game they could just limit what the AI does and nobody would be the wiser. Yes, the AI only tells you to do the things that are on a short list but most players will only use a limited option as well.
Occam's Razor tells me that it's just something they find people don't use very often because it's so open to DM interpretation and it's too vague for a lot of people. That, and it's only a first level spell that in the old version needed to be understood and interpreted by the target. The new version is not the target interpreting the spell, it's the caster invoking something from a list of options. It's actually more powerful for the majority of players because the target doesn't need to understand the language.
Some of them will just straight-up fail. A creature cannot be commanded to do anything that will directly harm itself. Nobody's going to be deliberately jumping off a cliff or inhaling poison.