Actual conceptual changes can also backfire as it did with 4e.If this 2024 edition isn't the success they want, maybe it will motivate them to create an official 6th edition that embraces some actual conceptual changes.
Actual conceptual changes can also backfire as it did with 4e.If this 2024 edition isn't the success they want, maybe it will motivate them to create an official 6th edition that embraces some actual conceptual changes.
multiple votes are allowed, but yes, for almost half of the participants WotC’s behavior is one of the reasons45% of the results aren't related to the actual game. Huh.
"Concerns about practices of Wizards of the Coast / Hasbro"
Still worth a try to make a game that does what they want (creatively speaking; I don't really care about WotC's financial goals).Actual conceptual changes can also backfire as it did with 4e.
You reap what you sow, I suppose. I'm sure they'll still make a reasonable profit, at least. Plenty of people care more about playing official D&D, whatever WotC decides that is, than they do about WotC's track record and the optics thereof.45% of the results aren't related to the actual game. Huh.
"Concerns about practices of Wizards of the Coast / Hasbro"
I think your example is really interesting - You’re describing an accessibility issue!I've been playing a 2024 playtest fighter (battle master) in my weekly game for months now, and updated it recently as best as I could from what I know about the final form of the 2024 fighter.
I have to say, between the weapon properties, combat maneuver, and new uses for Second Wind? It is more complicated than I care for, like it's moved a step or two closer to a 4E fighter or a Pathfinder fighter. I'm not saying those fighters are bad things, but I have ADHD and I do not need a lot of options every turn. And I feel like a lot of what is accomplished by weapon properties and maneuvers could be accomplished with something like the superiority dice (why aren't they just called "manuever dice" or "battle master dice"?), where there's just a list of things you can do with 1 or more dice (add damage, force a save, give advantage to your next attack, to someone else's attack, etc.) without having a list of maneuvers or a list of weapon properties.
Of course, at the same time I kind of want a system where certain weapons are better vs certain kinds of armor, so maybe I just don't know what I want!
Anyway, this kind of experience is making it less likely that I will want to invest in the 2024 D&D stuff.